Rust HeatmapInfrared · players
IR live Players33,784 Servers11,611 Warm2,810 Fresh wipes · 3h69 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–50° · slots

Impulse101 | PvE Events

Offline 149.120.102.160:28015 checked 18d ago

moddedcarbonpve
Sp1 · players now 0/ 50
0% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak –
#15,849
rank
top 72%
26d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
UTC checked 18d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k3 Oct6 Oct9 Oct11 Oct14 Oct17 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo
NA · no group limit · biweekly · 252 on average
178 / 2000
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo
EU · no group limit · biweekly · 241 on average
87 / 2000
Chrayntopia ♡ ︎PvE | RP | PvP
NA · groups of 8+ · biweekly · 105 on average
56 / 200
【炮炮PVE启蒙】纯净|特色|突袭|技能
EA · groups of 16+ · biweekly · 59 on average
56 / 200
[PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl
groups of 30+ · monthly · 54 on average
33 / 300
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10
EU · groups of 30+ · biweekly · 50 on average
22 / 100

LogQuick answers

from the figures on this page

Wipe day

What is the wipe schedule on Impulse101 | PvE Events?

The record of Impulse101 | PvE Events's wipes is not yet long enough to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 26 days 5 hours ago.

Player counts

How busy is Impulse101 | PvE Events?

Last seen 18 days 5 hours ago, Impulse101 | PvE Events is offline at the moment.

How does Impulse101 | PvE Events rank against other Rust servers?

Player hours over seven days put Impulse101 | PvE Events at #15,849, in the top 72% of ranked servers.

Rules and settings

Which map does Impulse101 | PvE Events run?

A procedural map of size 3,500 with seed 1012026, generated by the game, runs on Impulse101 | PvE Events. From this page you can view the map on RustMaps, since the same size and seed give the same map.

What are the rules and settings on Impulse101 | PvE Events?

A gather rate is not given in the name Impulse101 | PvE Events. Groups can contain up to 8 players, the default in the game. The server runs pve, no combat against other players. Plugins or settings change the game, and it is listed under Modded in the server browser. Carbon plugins run on this server. The server has VAC, Valve's anti-cheat, turned on.

Server details

Which version of Rust does Impulse101 | PvE Events run?

Rust network protocol 2634 and build 166652 on Linux is what Impulse101 | PvE Events runs. Steam updates your game for you, and the protocol has to match for you to join.

Is Impulse101 | PvE Events online, and how reliable is it?

Offline at the moment: Impulse101 | PvE Events was last seen 18 days 5 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. The first record of it on Rust Heatmap is 3 October 2026.

Where is Impulse101 | PvE Events located?

No region is published by Impulse101 | PvE Events. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 149.120.102.160:28015.

Tags

Which Rust Heatmap lists and filters include Impulse101 | PvE Events?

The Rust Heatmap lists that Impulse101 | PvE Events fits are: Modded Rust servers, by live population and Best Rust PvE servers. You will find it under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.

What do the server tags on Impulse101 | PvE Events mean?

These are the tags Impulse101 | PvE Events publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp50 (Max players): This server has 50 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): Your game must match protocol 2634 to get in; cs166652 (Build): This build is 166652; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^p (PvE): No player fighting here: the world is the danger; ^z (Modded): Listed as Modded, since settings or plugins change the game; ^y (Carbon): Carbon provides the plugin framework here. The top of this page also shows the tags for players now, the queue and when the world was made.

How to join

How do I join Impulse101 | PvE Events?

Enter client.connect 149.120.102.160:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you. You can find it online at https://discord.com/invite/GbQD825FQK.

KeyServer tags

what each one means

Published as mp50,ptrak,$r?,v2634,^z,^y,^p,gmrust,cs166652,ts8

Game

gmrust
Game mode Rust survival, standard rules.
mp50
Max players This server has 50 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2634
Protocol Your game must match protocol 2634 to get in.
cs166652
Build This build is 166652.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code A region code is not set.

Gameplay

^p
PvE No player fighting here: the world is the danger.

Mods and access

^z
Modded Listed as Modded, since settings or plugins change the game.
^y
Carbon Carbon provides the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.