[TEST] Sanguine Halloween Showcase (closed)
Online 148.72.141.118:28090 checked 5m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 58% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 21h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 20:35 UTC29m ago | – | – | running | 0 |
| Fri 23 Oct, 12:31 UTC5d ago | 0° | – | – | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on [TEST] Sanguine Halloween Showcase (closed)?
At their busiest, its recent wipes averaged 0 players. 0 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on [TEST] Sanguine Halloween Showcase (closed)?
The only wipe on [TEST] Sanguine Halloween Showcase (closed) is the monthly force wipe. On Thursday 5 November at 19:00 UTC the force wipe comes, and that is its next wipe, as for every Rust server. The world it runs now dates from 5 days 8 hours ago. Its tags state a wipe each month.
Player counts
How busy is [TEST] Sanguine Halloween Showcase (closed)?
Of 20 slots on [TEST] Sanguine Halloween Showcase (closed), 0 are in use right now. Averaged over the past week: 0 players, peaking at 1. Look at 22:00 UTC for the last 48 hours: that hour averaged 1 players.
How does [TEST] Sanguine Halloween Showcase (closed) rank against other Rust servers?
Player hours over seven days put [TEST] Sanguine Halloween Showcase (closed) at #12,904, in the top 58% of ranked servers.
Settings and rules
Which map does [TEST] Sanguine Halloween Showcase (closed) run?
A procedural map of size 5,000 with seed 1337, generated by the game, runs on [TEST] Sanguine Halloween Showcase (closed). You can look at the map on RustMaps from this page: the same size and seed give the same map. You play on a map named Custom Map.
What are the rules and settings on [TEST] Sanguine Halloween Showcase (closed)?
No gather rate appears in the name [TEST] Sanguine Halloween Showcase (closed). The group limit is 8 players, which is the game's default. survival is the game mode, standard play: gathering, building and raiding. Combat between players and raiding are both possible. In the server browser it is Modded, meaning plugins or settings modify the game. Carbon plugins run on this server. Its own label is vanilla: unchanged rates, kits and rules: the game in Facepunch's own form. The server has VAC, Valve's anti-cheat, turned on.
Location and uptime
Which version of Rust does [TEST] Sanguine Halloween Showcase (closed) run?
Rust network protocol 2635 and build 168909 is the build [TEST] Sanguine Halloween Showcase (closed) runs, on Linux. To join, your game must match the protocol; Steam handles the update.
Is [TEST] Sanguine Halloween Showcase (closed) online, and how reliable is it?
The server is up at the moment: [TEST] Sanguine Halloween Showcase (closed) is online. About 5 days 3 hours ago is when it last restarted, by its own uptime figure. 120 of 120 hours up over the last 5 full days, which is 100%. Rust Heatmap has had it on record since 22 October 2026.
Where is [TEST] Sanguine Halloween Showcase (closed) located?
No region is published by [TEST] Sanguine Halloween Showcase (closed). Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 148.72.141.118:28090.
Does [TEST] Sanguine Halloween Showcase (closed) run smoothly?
Average server fps over the last 48 hours was 30; it never dropped below 26. The world held as many as 33,983 entities, buildings and deployables included. Memory use reached 4,033 MB at most. What players call lag is low fps together with a growing entity count.
Lists and filters
Which Rust Heatmap lists and filters include [TEST] Sanguine Halloween Showcase (closed)?
These Rust Heatmap lists include [TEST] Sanguine Halloween Showcase (closed): Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.
What do the server tags on [TEST] Sanguine Halloween Showcase (closed) mean?
gmrust (Game mode): Rust survival, standard rules; mp20 (Max players): The slot count is 20; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^m (Monthly): The wipe cycle is monthly and follows Facepunch's force wipe; ^v (Vanilla): Unchanged rates, kits and rules: the game in Facepunch's own form; ^z (Modded): Settings or plugins alter the game, which puts it under Modded; ^y (Carbon): Plugins run through Carbon are the tags [TEST] Sanguine Halloween Showcase (closed) publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join [TEST] Sanguine Halloween Showcase (closed)?
Enter client.connect 148.72.141.118:28090 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.