Rust HeatmapInfrared · players
IR live Players74,886 Servers11,806 Warm3,724 Fresh wipes · 3h106 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–20° · slots

[TEST] Sanguine Halloween Showcase (closed)

Online 148.72.141.118:28090 checked 5m ago

monthly wipes vanillamoddedcarbon
Sp1 · players now 0/ 20
0% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 1°
Mon 22:00flare: a wipe in that hourWed 19:00
0
7-day average
peak 1
#12,904
rank
top 58%
5d ago
last wipe
monthly schedule
7d 21h
next wipe
Thu 5 Nov, 19:00 UTC FW
UTC checked 5m ago

Li2Players

AveragePeak
00.250.50.75122:0007:0016:0000:0009:0019:00

Hourly average and peak, UTC.

Li3Server performance

01020304022:0007:0016:0000:0009:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Oct23 Oct24 Oct26 Oct27 Oct28 Oct

Top 58% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 21h. The force wipe · high confidence

5.3 days
usual gap
between real wipes
0
wipe-day peak
players, last three wipes

Coming wipes

7d 21h
Thu 5 Nov, 19:00 UTC
FW
35d 21h
Thu 3 Dec, 19:00 UTC
FW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 20:35 UTC29m ago – – running 0
Fri 23 Oct, 12:31 UTC5d ago 0 – – 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 91 on average
101 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
26 / 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
EU · groups of 16+ · monthly · 75 on average
224 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10
EU · groups of 16+ · monthly · 68 on average
134 / 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 22.10
EU · groups of 16+ · monthly · 67 on average
8 / 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 28.10
EU · groups of 16+ · monthly · 59 on average
366 / 1000

LogQuick answers

from the figures on this page

Wipe schedule

What does wipe day look like on [TEST] Sanguine Halloween Showcase (closed)?

At their busiest, its recent wipes averaged 0 players. 0 hours after the latest wipe, the crowd peaked.

What is the wipe schedule on [TEST] Sanguine Halloween Showcase (closed)?

The only wipe on [TEST] Sanguine Halloween Showcase (closed) is the monthly force wipe. On Thursday 5 November at 19:00 UTC the force wipe comes, and that is its next wipe, as for every Rust server. The world it runs now dates from 5 days 8 hours ago. Its tags state a wipe each month.

Player counts

How busy is [TEST] Sanguine Halloween Showcase (closed)?

Of 20 slots on [TEST] Sanguine Halloween Showcase (closed), 0 are in use right now. Averaged over the past week: 0 players, peaking at 1. Look at 22:00 UTC for the last 48 hours: that hour averaged 1 players.

How does [TEST] Sanguine Halloween Showcase (closed) rank against other Rust servers?

Player hours over seven days put [TEST] Sanguine Halloween Showcase (closed) at #12,904, in the top 58% of ranked servers.

Settings and rules

Which map does [TEST] Sanguine Halloween Showcase (closed) run?

A procedural map of size 5,000 with seed 1337, generated by the game, runs on [TEST] Sanguine Halloween Showcase (closed). You can look at the map on RustMaps from this page: the same size and seed give the same map. You play on a map named Custom Map.

What are the rules and settings on [TEST] Sanguine Halloween Showcase (closed)?

No gather rate appears in the name [TEST] Sanguine Halloween Showcase (closed). The group limit is 8 players, which is the game's default. survival is the game mode, standard play: gathering, building and raiding. Combat between players and raiding are both possible. In the server browser it is Modded, meaning plugins or settings modify the game. Carbon plugins run on this server. Its own label is vanilla: unchanged rates, kits and rules: the game in Facepunch's own form. The server has VAC, Valve's anti-cheat, turned on.

Location and uptime

Which version of Rust does [TEST] Sanguine Halloween Showcase (closed) run?

Rust network protocol 2635 and build 168909 is the build [TEST] Sanguine Halloween Showcase (closed) runs, on Linux. To join, your game must match the protocol; Steam handles the update.

Is [TEST] Sanguine Halloween Showcase (closed) online, and how reliable is it?

The server is up at the moment: [TEST] Sanguine Halloween Showcase (closed) is online. About 5 days 3 hours ago is when it last restarted, by its own uptime figure. 120 of 120 hours up over the last 5 full days, which is 100%. Rust Heatmap has had it on record since 22 October 2026.

Where is [TEST] Sanguine Halloween Showcase (closed) located?

No region is published by [TEST] Sanguine Halloween Showcase (closed). Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 148.72.141.118:28090.

Does [TEST] Sanguine Halloween Showcase (closed) run smoothly?

Average server fps over the last 48 hours was 30; it never dropped below 26. The world held as many as 33,983 entities, buildings and deployables included. Memory use reached 4,033 MB at most. What players call lag is low fps together with a growing entity count.

Lists and filters

Which Rust Heatmap lists and filters include [TEST] Sanguine Halloween Showcase (closed)?

These Rust Heatmap lists include [TEST] Sanguine Halloween Showcase (closed): Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.

What do the server tags on [TEST] Sanguine Halloween Showcase (closed) mean?

gmrust (Game mode): Rust survival, standard rules; mp20 (Max players): The slot count is 20; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^m (Monthly): The wipe cycle is monthly and follows Facepunch's force wipe; ^v (Vanilla): Unchanged rates, kits and rules: the game in Facepunch's own form; ^z (Modded): Settings or plugins alter the game, which puts it under Modded; ^y (Carbon): Plugins run through Carbon are the tags [TEST] Sanguine Halloween Showcase (closed) publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

Connect

How do I join [TEST] Sanguine Halloween Showcase (closed)?

Enter client.connect 148.72.141.118:28090 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.

KeyServer tags

what each one means

Published as mp20,ptrak,$r?,v2635,^z,^y,^m,^v,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival, standard rules.
mp20
Max players The slot count is 20.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol Your game must match protocol 2635 to get in.
cs168909
Build The game build here is 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The region code is blank.

Wipe schedule

^m
Monthly The wipe cycle is monthly and follows Facepunch's force wipe.

Difficulty

^v
Vanilla Unchanged rates, kits and rules: the game in Facepunch's own form.

Mods and access

^z
Modded Settings or plugins alter the game, which puts it under Modded.
^y
Carbon Plugins run through Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.