Shark's World
Offline 147.93.160.205:28415 checked 10d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 17h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 08:33 UTC13d ago | 2° | – | running | 3 |
| Tue 13 Oct, 13:51 UTC15d ago | 3° | – | 1.8 days | 1 |
| Tue 13 Oct, 07:47 UTC15d ago | 3° | – | 0.3 days | 0 |
| Thu 1 Oct, 22:15 UTC FW27d ago | 0° | – | 11.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on Shark's World?
Its recent wipes drew an average peak of 3 players. 1 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on Shark's World?
The only wipe on Shark's World is the monthly force wipe. On Thursday 5 November at 19:00 UTC the force wipe comes, and that is its next wipe, as for every Rust server. 13 days 16 hours ago the server made the world it is on now. Its tags state a wipe each month.
Player counts
How busy is Shark's World?
Shark's World went quiet 10 days 16 hours ago and is offline right now.
How does Shark's World rank against other Rust servers?
Ranked #15,317 on seven-day player hours, Shark's World is in the top 70% of all ranked servers.
Map and rules
Which map does Shark's World run?
Shark's World runs a procedural map of size 2,000 with seed 2147483647, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map.
What are the rules and settings on Shark's World?
The name Shark's World does not specify a gather rate. The group limit is 8 players, which is the game's default. The server runs survival, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. The server calls itself vanilla, which means: no changed rates, kits or rules: this is the game as Facepunch ships it. The server has VAC, Valve's anti-cheat, turned on.
Location and uptime
Which version of Rust does Shark's World run?
The build on Shark's World is Rust network protocol 2634 and build 167781, running on Windows. To join, your game must match the protocol; Steam handles the update.
Is Shark's World online, and how reliable is it?
Shark's World is down just now; the last sighting was 10 days 16 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. Rust Heatmap has had it on record since 13 September 2026.
Where is Shark's World located?
Nothing about a region comes from Shark's World. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 147.93.160.205:28415.
Tags
Which Rust Heatmap lists and filters include Shark's World?
Modded Rust servers, by live population are the Rust Heatmap lists that Shark's World fits. Filtering the list by Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks brings it up.
What do the server tags on Shark's World mean?
The game's server browser reads the tags Shark's World publishes: gmvanilla (Game mode): Survival in vanilla form; mp50 (Max players): The slot count is 50; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs167781 (Build): This build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^m (Monthly): Facepunch's force wipe marks the monthly wipe here; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join Shark's World?
To join by console, open it with F1 in Rust and enter client.connect 147.93.160.205:28415. Or press Launch Rust on this page, which connects you through Steam.
