Local Test Server
Offline 147.92.98.181:28015 checked 44d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestBx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on Local Test Server?
Local Test Server has too few wipes on record yet for its rhythm to show. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 50 days 4 hours ago the server made the world it is on now.
Player counts
How busy is Local Test Server?
The last time Local Test Server was seen was 44 days 11 hours ago, and it is offline now.
How does Local Test Server rank against other Rust servers?
Player hours over seven days put Local Test Server at #14,550, in the top – of ranked servers.
Map and rules
Which map does Local Test Server run?
The game generates the procedural map on Local Test Server.
What are the rules and settings on Local Test Server?
No gather rate appears in the name Local Test Server. 8 players is the default group size, and that is the limit here. The server runs survival, standard play: gathering, building and raiding. You can fight other players and raid their bases. You will find it under Community in the server browser; it is a community server. The server has VAC, Valve's anti-cheat, turned off.
Server details
Which version of Rust does Local Test Server run?
Rust network protocol 2633 and build 163794 on Windows is what Local Test Server runs. To join, your game must match the protocol; Steam handles the update.
Is Local Test Server online, and how reliable is it?
Offline at the moment: Local Test Server was last seen 44 days 11 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. Rust Heatmap has had it on record since 13 September 2026.
Where is Local Test Server located?
Nothing about a region comes from Local Test Server. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 147.92.98.181:28015.
Lists and filters
Which Rust Heatmap lists and filters include Local Test Server?
These Rust Heatmap lists include Local Test Server: Best Rust community servers. Filtering the list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more brings it up.
What do the server tags on Local Test Server mean?
The game's server browser reads the tags Local Test Server publishes: gmrust (Game mode): Rust survival, standard rules; mp10 (Max players): This server has 10 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): The server runs game protocol 2633, so your game has to match it; cs163794 (Build): This build is 163794; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join Local Test Server?
To join by console, open it with F1 in Rust and enter client.connect 147.92.98.181:28015. Or press Launch Rust on this page, which connects you through Steam.