Rust HeatmapInfrared · players
IR live Players35,756 Servers11,610 Warm2,903 Fresh wipes · 3h67 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 1° now Linear · 0–1° · slots

Vanilla Server

Offline 147.192.82.57:28015 checked 29d ago

Sp1 · players now 1/ 1
100% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak –
#15,191
rank
top 64%
29d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps
UTC checked 29d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep26 Sep30 Sep3 Oct6 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

0.5 days
usual gap
between real wipes
38%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Mon 28 SepSun 27 SepSun 27 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Mon 28 Sep, 06:18 UTC29d ago 1 – running 1
Sun 27 Sep, 18:38 UTC30d ago 1 – 0.5 days 1
Sun 27 Sep, 10:18 UTC30d ago 1 – 0.3 days 1
Sat 26 Sep, 08:58 UTC31d ago 1 – 1.1 days 1
Fri 25 Sep, 12:42 UTC32d ago 1 – 0.8 days 1
Fri 25 Sep, 06:04 UTC33d ago 1 – 0.3 days 0
Thu 24 Sep, 16:48 UTC33d ago 1 – 0.6 days 0
Tue 22 Sep, 17:20 UTC35d ago 1 – 2 days 1
Tue 22 Sep, 06:34 UTC35d ago 1 – 0.4 days 1
Mon 21 Sep, 17:54 UTC36d ago 1 – 0.5 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 534 on average
261 / 275
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 322 on average
21 / 250
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 321 on average
17 / 250
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 318 on average
162 / 200
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 277 on average
81 / 200
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 264 on average
10 / 100

LogQuick answers

from the figures on this page

Wipe day

What does wipe day look like on Vanilla Server?

Its recent wipes drew an average peak of 1 players. 0 hours after the latest wipe, the crowd peaked.

What is the wipe schedule on Vanilla Server?

Wipes come at irregular times on Vanilla Server, so no next wipe can be predicted. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 29 days 23 hours ago.

Player counts

How busy is Vanilla Server?

Vanilla Server went quiet 29 days ago and is offline right now.

How does Vanilla Server rank against other Rust servers?

The top 64% of ranked servers includes Vanilla Server, at #15,191 for player hours over the last seven days.

Settings and rules

What are the rules and settings on Vanilla Server?

The name Vanilla Server does not specify a gather rate. Groups can contain up to 8 players, the default in the game. The server runs survival, standard play: gathering, building and raiding. You can fight other players and raid their bases. You will find it under Community in the server browser; it is a community server. VAC is on, which is Valve's anti-cheat.

Location and uptime

Which version of Rust does Vanilla Server run?

The build on Vanilla Server is Rust network protocol 2633 and build 165217, running on Windows. Steam updates your game for you, and the protocol has to match for you to join.

Is Vanilla Server online, and how reliable is it?

Offline at the moment: Vanilla Server was last seen 29 days ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. Rust Heatmap has had it on record since 16 September 2026.

Where is Vanilla Server located?

A region is not published for Vanilla Server. Rust Heatmap shows the location a server states. It does not look up the machine's location. 147.192.82.57:28015 is its address.

Lists and filters

Which Rust Heatmap lists and filters include Vanilla Server?

The Rust Heatmap lists that Vanilla Server fits are: Best Rust community servers. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What do the server tags on Vanilla Server mean?

gmvanilla (Game mode): This is vanilla survival; mp1 (Max players): The slot count is 1; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): The server runs game protocol 2633, so your game has to match it; cs165217 (Build): This build is 165217; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set are the tags Vanilla Server publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.

Connect

How do I join Vanilla Server?

Press F1 in Rust to open the console, then enter client.connect 147.192.82.57:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.

KeyServer tags

what each one means

Published as mp1,ptrak,$r?,v2633,gmvanilla,cs165217,ts8

Game

gmvanilla
Game mode This is vanilla survival.
mp1
Max players The slot count is 1.
ts8
Group limit The game default applies: 8 per team at most.
v2633
Protocol The server runs game protocol 2633, so your game has to match it.
cs165217
Build This build is 165217.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.