Rust HeatmapInfrared · players
IR live Players97,865 Servers11,882 Warm3,914 Fresh wipes · 3h398 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–24° · slots

Micro Wasteland COMING SOON

Online 147.189.168.112:27191 checked 7m ago

Sp1 · players now 0/ 24
0% full
Li1 · players, the last 48 hours · hourly average, UTC
Thu 10:00flare: a wipe in that hourThu 15:00
0
7-day average
peak –
#15,341
rank
top 69%
27d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps
UTC checked 7m ago

Li2Players

AveragePeak
0123410:0011:0012:0013:0014:0015:00

Hourly average and peak, UTC.

Li3Server performance

02040608010:0011:0012:0013:0014:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

7.6 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
50%
crowd held
else halves by day 2

The first 48 hours of its last wipes

Fri 2 OctSun 27 SepWed 16 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 02:20 UTC27d ago 1 – running 0
Sun 27 Sep, 19:47 UTC31d ago 1 held half 4.3 days 1
Wed 16 Sep, 20:59 UTC42d ago 1 halved by day 2 10.9 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 514 on average
404 / 500
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 317 on average
458 / 475
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 281 on average
971 / 1000
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 276 on average
59 / 100
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 266 on average
987 / 1000
Rustoria.co - US Main
NA · groups of 16+ · weekly · 236 on average
27 / 250

LogQuick answers

from the figures on this page

Wipe schedule

What does wipe day look like on Micro Wasteland COMING SOON?

The average peak across its recent wipes is 1 players. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. By day 2 it was below half in the wipes that did not hold.

What is the wipe schedule on Micro Wasteland COMING SOON?

There is no next wipe to predict on Micro Wasteland COMING SOON, which wipes at irregular times. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 27 days 14 hours ago.

Player counts

How busy is Micro Wasteland COMING SOON?

The current population of Micro Wasteland COMING SOON is 0, against 24 slots. Averaged over the past week: 0 players.

How does Micro Wasteland COMING SOON rank against other Rust servers?

The top 69% of ranked servers includes Micro Wasteland COMING SOON, at #15,341 for player hours over the last seven days.

Settings and rules

Which map does Micro Wasteland COMING SOON run?

A procedural map of size 2,000 with seed 484554513, generated by the game, runs on Micro Wasteland COMING SOON. You can look at the map on RustMaps from this page: the same size and seed give the same map. The name of the map is: Custom Map.

What are the rules and settings on Micro Wasteland COMING SOON?

The name Micro Wasteland COMING SOON does not specify a gather rate. 8 players is the default group size, and that is the limit here. survival is the game mode, gather, build and raid in the standard game. Combat between players and raiding are both possible. In the server browser it appears under Community, as a community server. VAC is on, which is Valve's anti-cheat.

Server details

Which version of Rust does Micro Wasteland COMING SOON run?

Rust network protocol 2634 and build 166569 on Linux is what Micro Wasteland COMING SOON runs. To join, your game must match the protocol; Steam handles the update.

Is Micro Wasteland COMING SOON online, and how reliable is it?

The server is up at the moment: Micro Wasteland COMING SOON is online. The uptime it reports puts the last restart at about 4 hours ago. It was up 19 of 168 hours across the last 7 full days, or 11% of the time. It first appears in Rust Heatmap records on 16 September 2026.

Where is Micro Wasteland COMING SOON located?

A region is not published for Micro Wasteland COMING SOON. Rust Heatmap shows the location a server states. It does not look up the machine's location. 147.189.168.112:27191 is its address.

Does Micro Wasteland COMING SOON run smoothly?

Average server fps over the last 48 hours was 60; it never dropped below 60. Buildings, deployables and the rest of the world came to as much as 26,729 entities. The highest memory use was 1,057 MB. What players call lag is low fps together with a growing entity count.

Tags

Which Rust Heatmap lists and filters include Micro Wasteland COMING SOON?

The Rust Heatmap lists that Micro Wasteland COMING SOON fits are: Best Rust community servers. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What do the server tags on Micro Wasteland COMING SOON mean?

These are the tags Micro Wasteland COMING SOON publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp24 (Max players): Slot count: 24; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): To join, run the same version: game protocol 2634; cs166569 (Build): Build 166569; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.

How to join

How do I join Micro Wasteland COMING SOON?

To join by console, open it with F1 in Rust and enter client.connect 147.189.168.112:27191. Or press Launch Rust on this page, which connects you through Steam.

KeyServer tags

what each one means

Published as mp24,ptrak,$r?,v2634,gmrust,cs166569,ts8

Game

gmrust
Game mode Rust survival, standard rules.
mp24
Max players Slot count: 24.
ts8
Group limit The game default applies: 8 per team at most.
v2634
Protocol To join, run the same version: game protocol 2634.
cs166569
Build Build 166569.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code A region code is not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.