Rust HeatmapInfrared · players
IR live Players88,651 Servers11,840 Warm4,028 Fresh wipes · 3h177 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–10° · slots

4Netplayers RustWorld

Offline 146.59.0.52:24900 checked 23d ago

Sp1 · players now 0/ 10
0% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak –
#15,962
rank
top 71%
24d ago
last wipe
no schedule published
–
next wipe
too few wipes seen yet
UTC checked 23d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep3 Oct7 Oct11 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

13.5 days
usual gap
between real wipes
0
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 1

The first 48 hours of its last wipes

Sun 4 OctSun 20 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 07:35 UTC24d ago 0 – running 0
Sun 20 Sep, 19:45 UTC37d ago 1 halved by day 1 13.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 547 on average
629 / 725
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 318 on average
478 / 525
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 303 on average
62 / 250
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 303 on average
43 / 250
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 268 on average
143 / 225
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 261 on average
260 / 250

LogQuick answers

from the figures on this page

Wipe schedule

What does wipe day look like on 4Netplayers RustWorld?

The average peak across its recent wipes is 0 players. The crowd on the latest wipe reached its peak 0 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. It fell below half by day 1 when it did not hold.

What is the wipe schedule on 4Netplayers RustWorld?

4Netplayers RustWorld has too few wipes on record yet for its rhythm to show. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 24 days 9 hours ago the server made the world it is on now.

Player counts

How busy is 4Netplayers RustWorld?

Last seen 23 days 20 hours ago, 4Netplayers RustWorld is offline at the moment.

How does 4Netplayers RustWorld rank against other Rust servers?

Player hours over seven days put 4Netplayers RustWorld at #15,962, in the top 71% of ranked servers.

Rules and settings

Which map does 4Netplayers RustWorld run?

4Netplayers RustWorld runs a procedural map of size 3,500 with seed 1234567890, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map.

What are the rules and settings on 4Netplayers RustWorld?

No gather rate appears in the name 4Netplayers RustWorld. 8 players is the default group size, and that is the limit here. survival is the game mode, gather, build and raid in the standard game. Combat between players and raiding are both possible. You will find it under Community in the server browser; it is a community server. Anti-cheat: Valve's VAC is on.

Server details

Which version of Rust does 4Netplayers RustWorld run?

Rust network protocol 2634 and build 166652 on Linux is what 4Netplayers RustWorld runs. To join, your game must match the protocol; Steam handles the update.

Is 4Netplayers RustWorld online, and how reliable is it?

4Netplayers RustWorld is down just now; the last sighting was 23 days 20 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. It first appears in Rust Heatmap records on 13 September 2026.

Where is 4Netplayers RustWorld located?

No region is published by 4Netplayers RustWorld. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 146.59.0.52:24900 is its address.

Tags

Which Rust Heatmap lists and filters include 4Netplayers RustWorld?

Best Rust community servers are the Rust Heatmap lists that 4Netplayers RustWorld fits. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What do the server tags on 4Netplayers RustWorld mean?

These are the tags 4Netplayers RustWorld publishes for the game's server browser to read: gmvanilla (Game mode): The vanilla survival game; mp10 (Max players): This server has 10 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, run the same version: game protocol 2634; cs166652 (Build): This build is 166652; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

How to join

How do I join 4Netplayers RustWorld?

Enter client.connect 146.59.0.52:24900 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.

KeyServer tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmvanilla,cs166652,ts8

Game

gmvanilla
Game mode The vanilla survival game.
mp10
Max players This server has 10 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol To join, run the same version: game protocol 2634.
cs166652
Build This build is 166652.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code The region code is blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.