4Netplayers Rust Ritterhuder-Server
Offline 146.0.46.152:28015 checked 6d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 7 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on 4Netplayers Rust Ritterhuder-Server?
Its rhythm cannot yet be told: too few of 4Netplayers Rust Ritterhuder-Server's wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 20 days 15 hours ago.
Player counts
How busy is 4Netplayers Rust Ritterhuder-Server?
The last time 4Netplayers Rust Ritterhuder-Server was seen was 6 days 9 hours ago, and it is offline now. The average across the last seven days is 0 players.
How does 4Netplayers Rust Ritterhuder-Server rank against other Rust servers?
Player hours over seven days put 4Netplayers Rust Ritterhuder-Server at #15,411, in the top 69% of ranked servers.
Settings and rules
Which map does 4Netplayers Rust Ritterhuder-Server run?
4Netplayers Rust Ritterhuder-Server runs a procedural map of size 4,000 with seed 1234567890, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.
What are the rules and settings on 4Netplayers Rust Ritterhuder-Server?
A gather rate is not given in the name 4Netplayers Rust Ritterhuder-Server. 8 players is the default group size, and that is the limit here. pve is the game mode, other players cannot be fought. In the server browser it appears under Community, as a community server. Anti-cheat: Valve's VAC is on.
Location and uptime
Which version of Rust does 4Netplayers Rust Ritterhuder-Server run?
Rust network protocol 2634 and build 167781 on Linux is what 4Netplayers Rust Ritterhuder-Server runs. Your game must run the same protocol to join, and Steam takes care of updating it.
Is 4Netplayers Rust Ritterhuder-Server online, and how reliable is it?
Last seen 6 days 9 hours ago, 4Netplayers Rust Ritterhuder-Server is offline right now. 17 of 168 hours up over the last 7 full days, which is 10%. Rust Heatmap has had it on record since 7 October 2026.
Where is 4Netplayers Rust Ritterhuder-Server located?
A region is not published for 4Netplayers Rust Ritterhuder-Server. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 146.0.46.152:28015 is its address.
Tags
Which Rust Heatmap lists and filters include 4Netplayers Rust Ritterhuder-Server?
The Rust Heatmap lists that 4Netplayers Rust Ritterhuder-Server fits are: Best Rust community servers and Best Rust PvE servers. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.
What do the server tags on 4Netplayers Rust Ritterhuder-Server mean?
gmvanilla (Game mode): The vanilla survival game; mp10 (Max players): Slot count: 10; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): Your game must match protocol 2634 to get in; cs167781 (Build): Build 167781; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^p (PvE): No player fighting here: the world is the danger are the tags 4Netplayers Rust Ritterhuder-Server publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join 4Netplayers Rust Ritterhuder-Server?
Press F1 in Rust to open the console, then enter client.connect 146.0.46.152:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.