4Netplayers Cursed Lands
Online 146.0.44.41:28015 checked 12m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 56% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 13:01 UTC11d ago | 3° | – | running | 0 |
| Thu 15 Oct, 19:21 UTC11d ago | 3° | – | 0.7 days | 0 |
| Tue 13 Oct, 16:07 UTC14d ago | 3° | halved by day 1 | 2.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on 4Netplayers Cursed Lands?
At their busiest, its recent wipes averaged 3 players. 0 hours into the latest wipe, player numbers topped out. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. It fell below half by day 1 when it did not hold.
What is the wipe schedule on 4Netplayers Cursed Lands?
No next wipe can be predicted: 4Netplayers Cursed Lands wipes when it chooses, at irregular times. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 11 days 3 hours ago.
Player counts
How busy is 4Netplayers Cursed Lands?
4Netplayers Cursed Lands currently has 0 of its 10 slots filled. The average across the last seven days is 0 players; the peak reached 2.
How does 4Netplayers Cursed Lands rank against other Rust servers?
Ranked #12,321 on seven-day player hours, 4Netplayers Cursed Lands is in the top 56% of all ranked servers.
Rules and settings
Which map does 4Netplayers Cursed Lands run?
The map on 4Netplayers Cursed Lands is procedural, size 2,500 with seed 2147483647, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.
What are the rules and settings on 4Netplayers Cursed Lands?
A gather rate is not given in the name 4Netplayers Cursed Lands. 8 players is the default group size, and that is the limit here. survival is the game mode, standard play: gathering, building and raiding. You can fight other players and raid their bases. You will find it under Community in the server browser; it is a community server. Anti-cheat: Valve's VAC is on.
Location and uptime
Which version of Rust does 4Netplayers Cursed Lands run?
Rust network protocol 2635 and build 168909 is the build 4Netplayers Cursed Lands runs, on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.
Is 4Netplayers Cursed Lands online, and how reliable is it?
The server is up at the moment: 4Netplayers Cursed Lands is online. About 9 hours ago is when it last restarted, by its own uptime figure. It was up 168 of 168 hours across the last 7 full days, or 100% of the time. It first appears in Rust Heatmap records on 13 October 2026.
Where is 4Netplayers Cursed Lands located?
A region is not published for 4Netplayers Cursed Lands. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 146.0.44.41:28015.
Does 4Netplayers Cursed Lands run smoothly?
It averaged 30 server fps over the last 48 hours, with a low of 30. Buildings, deployables and the rest of the world came to as much as 29,677 entities. Memory use reached 2,033 MB at most. What players call lag is low fps together with a growing entity count.
Lists and filters
Which Rust Heatmap lists and filters include 4Netplayers Cursed Lands?
The Rust Heatmap lists that 4Netplayers Cursed Lands fits are: Best Rust community servers. These are the filters that return it on the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on 4Netplayers Cursed Lands mean?
These are the tags 4Netplayers Cursed Lands publishes for the game's server browser to read: gmvanilla (Game mode): The vanilla survival game; mp10 (Max players): The slot count is 10; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): Build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join 4Netplayers Cursed Lands?
To join by console, open it with F1 in Rust and enter client.connect 146.0.44.41:28015. Or press Launch Rust on this page, which connects you through Steam.