Rust HeatmapInfrared · players
IR live Players48,316 Servers11,667 Warm3,167 Fresh wipes · 3h118 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 1° now Linear · 0–50° · slots

Development Server

Offline 145.224.95.105:28015 checked 1d ago

Sp1 · players now 1/ 50
2% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 1°
Tue 17:00flare: a wipe in that hourTue 23:00
1
7-day average
peak 1
#8,252
rank
top 37%
1d ago
last wipe
no schedule published
–
next wipe
too few wipes seen yet
UTC checked 1d ago

Li2Players

AveragePeakWipe
00.250.50.75117:0018:0019:0021:0022:0023:00Wiped Tue 27 Oct, 17:27 UTCWIPE

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k27 Oct28 Oct29 Oct

Top 37% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 17:27 UTC1d ago – – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 522 on average
0 / 375
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 319 on average
303 / 325
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 291 on average
11 / 250
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 276 on average
25 / 250
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 275 on average
49 / 100
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 246 on average
135 / 200

LogQuick answers

from the figures on this page

Wipe schedule

What is the wipe schedule on Development Server?

Its rhythm cannot yet be told: too few of Development Server's wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 39 hours ago.

Population

How busy is Development Server?

The last time Development Server was seen was 33 hours ago, and it is offline now. Averaged over the past week: 1 players, peaking at 1. Look at 17:00 UTC for the last 48 hours: that hour averaged 1 players.

How does Development Server rank against other Rust servers?

Ranked #8,252 on seven-day player hours, Development Server is in the top 37% of all ranked servers.

Map and rules

Which map does Development Server run?

A procedural map, generated by the game, runs on Development Server.

What are the rules and settings on Development Server?

A gather rate is not given in the name Development Server. The group limit is 8 players, which is the game's default. The server runs survival, gather, build and raid in the standard game. Combat between players and raiding are both possible. In the server browser it appears under Community, as a community server. Anti-cheat: Valve's VAC is on.

Server details

Which version of Rust does Development Server run?

Rust network protocol 2635 and build 168909 is the build Development Server runs, on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.

Is Development Server online, and how reliable is it?

Development Server is down just now; the last sighting was 33 hours ago. It was up 0 of 24 hours in the last 1 full day, or 0% of the time. The first record of it on Rust Heatmap is 27 October 2026.

Where is Development Server located?

A region is not published for Development Server. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 145.224.95.105:28015 is its address.

Tags

Which Rust Heatmap lists and filters include Development Server?

Best Rust community servers are the Rust Heatmap lists that Development Server fits. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

What do the server tags on Development Server mean?

gmrust (Game mode): Rust survival, standard rules; mp50 (Max players): The slot count is 50; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): This build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set are the tags Development Server publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.

Connect

How do I join Development Server?

Enter client.connect 145.224.95.105:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.

KeyServer tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival, standard rules.
mp50
Max players The slot count is 50.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol To join, run the same version: game protocol 2635.
cs168909
Build This build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.