Testserver-Local
Offline 145.224.73.164:28015 checked 19d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 5h. The force wipe
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on Testserver-Local?
An estimate from the force wipe gives Testserver-Local's next wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC; that is its next wipe. The world it runs now dates from 19 days 15 hours ago. Its tags state a wipe each month.
Population
How busy is Testserver-Local?
Testserver-Local went quiet 19 days 14 hours ago and is offline right now.
How does Testserver-Local rank against other Rust servers?
Player hours over seven days put Testserver-Local at #15,842, in the top 72% of ranked servers.
Map and rules
Which map does Testserver-Local run?
The game generates the procedural map on Testserver-Local.
What are the rules and settings on Testserver-Local?
No gather rate appears in the name Testserver-Local. The group limit is 8 players, which is the game's default. The server runs survival, standard play: gathering, building and raiding. You can fight other players and raid their bases. In the server browser it is Modded, meaning plugins or settings modify the game. Plugin count: Oxide. The server has VAC, Valve's anti-cheat, turned on.
Location and uptime
Which version of Rust does Testserver-Local run?
Rust network protocol 2634 and build 167398 on Windows is what Testserver-Local runs. To join, your game must match the protocol; Steam handles the update.
Is Testserver-Local online, and how reliable is it?
Offline at the moment: Testserver-Local was last seen 19 days 14 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It first appears in Rust Heatmap records on 9 October 2026.
Where is Testserver-Local located?
No region is published by Testserver-Local. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 145.224.73.164:28015.
Tags
Which Rust Heatmap lists and filters include Testserver-Local?
These Rust Heatmap lists include Testserver-Local: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
What do the server tags on Testserver-Local mean?
gmvanilla (Game mode): Survival in vanilla form; mp100 (Max players): This server has 100 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, run the same version: game protocol 2634; cs167398 (Build): This build is 167398; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^m (Monthly): The wipe cycle is monthly and follows Facepunch's force wipe; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded are the tags Testserver-Local publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join Testserver-Local?
Enter client.connect 145.224.73.164:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.