Pine Hosting - Biskvilandia
Offline EU 144.76.91.226:28035 checked 33d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 71% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 10h. The force wipe
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on Pine Hosting - Biskvilandia?
Drawn from the force wipe, the next wipe on Pine Hosting - Biskvilandia is an estimate. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC; that is its next wipe. 53 days 12 hours ago the server made the world it is on now. Its tags state a wipe each month.
Population
How busy is Pine Hosting - Biskvilandia?
Pine Hosting - Biskvilandia went quiet 33 days 4 hours ago and is offline right now.
How does Pine Hosting - Biskvilandia rank against other Rust servers?
On player hours over the last seven days, Pine Hosting - Biskvilandia is #16,170 globally (top 71%) and #2,562 in Europe.
Map and rules
Which map does Pine Hosting - Biskvilandia run?
A procedural map of size 3,000 with seed 1, generated by the game, runs on Pine Hosting - Biskvilandia. The map is the same for a given size and seed, so RustMaps can show it from this page.
What are the rules and settings on Pine Hosting - Biskvilandia?
A gather rate is not given in the name Pine Hosting - Biskvilandia. 8 players is the default group size, and that is the limit here. survival is the game mode, gather, build and raid in the standard game. You can fight other players and raid their bases. In the server browser it is Modded, meaning plugins or settings modify the game. Plugin count: Oxide. The server has VAC, Valve's anti-cheat, turned on.
Location and uptime
Which version of Rust does Pine Hosting - Biskvilandia run?
Rust network protocol 2633 and build 163207 is the build Pine Hosting - Biskvilandia runs, on Linux. To join, your game must match the protocol; Steam handles the update.
Is Pine Hosting - Biskvilandia online, and how reliable is it?
Pine Hosting - Biskvilandia is down just now; the last sighting was 33 days 4 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. Rust Heatmap has had it on record since 13 September 2026.
Where is Pine Hosting - Biskvilandia located?
In Europe, Pine Hosting - Biskvilandia lists itself with the EU tag. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 144.76.91.226:28035.
Lists and filters
Which Rust Heatmap lists and filters include Pine Hosting - Biskvilandia?
EU Rust servers, busiest first and Modded Rust servers, by live population are the Rust Heatmap lists that Pine Hosting - Biskvilandia fits. These are the filters that return it on the list: Region: Europe; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
What do the server tags on Pine Hosting - Biskvilandia mean?
The game's server browser reads the tags Pine Hosting - Biskvilandia publishes: gmrust (Game mode): Survival in the standard Rust form; mp50 (Max players): Slot count: 50; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): The server runs game protocol 2633, so your game has to match it; cs163207 (Build): The game build here is 163207; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^m (Monthly): Facepunch's force wipe marks the monthly wipe here; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Settings or plugins alter the game, which puts it under Modded; EU (Europe): Europe is where the server browser puts it. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join Pine Hosting - Biskvilandia?
To join by console, open it with F1 in Rust and enter client.connect 144.76.91.226:28035. Or press Launch Rust on this page, which connects you through Steam.
