Rusty's PlayGround
Online EU 144.76.222.219:28015 checked 12m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.
Bx1Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 21h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 10 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 08:58 UTC18d ago | 1° | – | running | 0 |
| Thu 1 Oct, 19:20 UTC FW27d ago | 0° | – | 8.6 days | 0 |
| Sun 13 Sep, 22:51 UTC44d ago | 1° | halved by day 2 | 17.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on Rusty's PlayGround?
At their busiest, its recent wipes averaged 1 players. 10 hours into the latest wipe, player numbers topped out. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. It fell below half by day 2 when it did not hold.
What is the wipe schedule on Rusty's PlayGround?
Once a month, with the force wipe, Rusty's PlayGround wipes. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, when all Rust servers wipe. The world in play now was made 18 days 12 hours ago. Its tags state a wipe each month.
Player counts
How busy is Rusty's PlayGround?
Rusty's PlayGround currently has 0 of its 100 slots filled. The average across the last seven days is 0 players.
How does Rusty's PlayGround rank against other Rust servers?
Top 69% of ranked servers and #2,570 in Europe: that is Rusty's PlayGround at #15,348 for player hours over seven days.
Rules and settings
Which map does Rusty's PlayGround run?
Rusty's PlayGround runs a procedural map of size 2,000 with seed 1984981545, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map.
What are the rules and settings on Rusty's PlayGround?
No gather rate appears in the name Rusty's PlayGround. Groups can contain up to 8 players, the default in the game. survival is the game mode, gather, build and raid in the standard game. You can fight other players and raid their bases. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins run on this server. Vanilla is the server's own description: no changed rates, kits or rules: this is the game as Facepunch ships it. Anti-cheat: Valve's VAC is on.
Location and uptime
Which version of Rust does Rusty's PlayGround run?
Rust network protocol 2635 and build 168909 is the build Rusty's PlayGround runs, on Linux. To join, your game must match the protocol; Steam handles the update.
Is Rusty's PlayGround online, and how reliable is it?
Right now Rusty's PlayGround shows as online. About 4 days 3 hours ago is when it last restarted, by its own uptime figure. It was up 80 of 168 hours across the last 7 full days, or 48% of the time. It first appears in Rust Heatmap records on 13 September 2026.
Where is Rusty's PlayGround located?
The EU tag is how Rusty's PlayGround lists itself in Europe. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 144.76.222.219:28015.
Does Rusty's PlayGround run smoothly?
The last 48 hours brought an average of 233 server fps and a floor of 220. The world held as many as 16,655 entities, buildings and deployables included. At its peak it held 3,710 MB of memory. Players feel lag when fps falls and the entity count climbs.
Lists and filters
Which Rust Heatmap lists and filters include Rusty's PlayGround?
The Rust Heatmap lists that Rusty's PlayGround fits are: EU Rust servers, busiest first and Modded Rust servers, by live population. You will find it under these filters on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
What do the server tags on Rusty's PlayGround mean?
These are the tags Rusty's PlayGround publishes for the game's server browser to read: gmvanilla (Game mode): The vanilla survival game; mp100 (Max players): Slot count: 100; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): The game build here is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^m (Monthly): Facepunch's force wipe marks the monthly wipe here; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game; EU (Europe): The server browser lists it under Europe. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join Rusty's PlayGround?
Enter client.connect 144.76.222.219:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you. The server's site sits at https://discord.com/invite/aTSEsDDzgk.
