AusAntiHeroes
Online 144.6.221.74:28015 checked 12m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 43% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on AusAntiHeroes?
The record of AusAntiHeroes's wipes is not yet long enough to show a rhythm. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 24 days 12 hours ago.
Player counts
How busy is AusAntiHeroes?
AusAntiHeroes currently has 0 of its 20 slots filled. A seven-day average of 0 players, with a peak of 1.
How does AusAntiHeroes rank against other Rust servers?
Player hours over seven days put AusAntiHeroes at #9,496, in the top 43% of ranked servers.
Rules and settings
Which map does AusAntiHeroes run?
The map on AusAntiHeroes is procedural, size 3,500 with seed 1337, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map.
What are the rules and settings on AusAntiHeroes?
No gather rate appears in the name AusAntiHeroes. 8 players is the default group size, and that is the limit here. survival is the game mode, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. In the server browser it appears under Community, as a community server. VAC is on, which is Valve's anti-cheat.
Location and uptime
Which version of Rust does AusAntiHeroes run?
Rust network protocol 2635 and build 168909 on Windows is what AusAntiHeroes runs. Your game must run the same protocol to join, and Steam takes care of updating it.
Is AusAntiHeroes online, and how reliable is it?
The server is up at the moment: AusAntiHeroes is online. Its reported uptime dates the last restart to about 5 days 17 hours ago. 168 of 168 hours up over the last 7 full days, which is 100%. It first appears in Rust Heatmap records on 4 October 2026.
Where is AusAntiHeroes located?
Nothing about a region comes from AusAntiHeroes. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 144.6.221.74:28015.
Does AusAntiHeroes run smoothly?
The last 48 hours brought an average of 73 server fps and a floor of 43. Entities peaked at 66,431, counting buildings, deployables and all the rest of the world. Memory use reached 2,764 MB at most. What players call lag is low fps together with a growing entity count.
Tags
Which Rust Heatmap lists and filters include AusAntiHeroes?
The Rust Heatmap lists that AusAntiHeroes fits are: Best Rust community servers. These are the filters that return it on the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on AusAntiHeroes mean?
These are the tags AusAntiHeroes publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp20 (Max players): This server has 20 slots; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): This build is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join AusAntiHeroes?
To join by console, open it with F1 in Rust and enter client.connect 144.6.221.74:28015. Or press Launch Rust on this page, which connects you through Steam.