Rust HeatmapInfrared · players
IR live Players41,406 Servers11,624 Warm3,010 Fresh wipes · 3h84 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–250° · slots

Rusty Nails | Weekly Vanilla

Online 143.223.117.115:28015 checked 9m ago

weekly wipes vanillacarbon
Sp1 · players now 0/ 250
0% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 2°
Tue 08:00flare: a wipe in that hourThu 06:00
0
7-day average
peak 2
#7,017
rank
top 32%
6d ago
last wipe
weekly schedule
9h
next wipe
Thu 29 Oct, 17:53 UTC
UTC checked 9m ago

Li2Players

AveragePeak
00.511.5208:0017:0002:0011:0021:0006:00

Hourly average and peak, UTC.

Li3Server performance

02040608008:0017:0002:0011:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 32% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

fixed weekdays

Next wipe Thursday 29 October, 17:53 UTC, in 9h. Every Thursday at 17:53 UTC · high confidence

7 days
usual gap
between real wipes
100%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
25%
crowd held
else halves by day 1

Coming wipes

9h
Thu 29 Oct, 17:53 UTC
7d 11h
Thu 5 Nov, 19:00 UTC
FW
14d 9h
Thu 12 Nov, 17:53 UTC
21d 9h
Thu 19 Nov, 17:53 UTC
28d 9h
Thu 26 Nov, 17:53 UTC
35d 11h
Thu 3 Dec, 19:00 UTC
FW
42d 9h
Thu 10 Dec, 17:53 UTC

The first 48 hours of its last wipes

Thu 22 OctThu 15 OctThu 8 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 17:53 UTC6d ago 0 – running 0
Thu 15 Oct, 17:54 UTC13d ago 1 halved by day 1 7 days 0
Thu 8 Oct, 17:54 UTC20d ago 2 halved by day 6 7 days 0
Thu 1 Oct, 17:55 UTC FW27d ago 1 halved by day 1 7 days 0
Thu 24 Sep, 17:53 UTC34d ago 2 held half 7 days 0
Thu 17 Sep, 17:54 UTC41d ago 0 – 7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 531 on average
271 / 250
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 291 on average
17 / 250
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 280 on average
22 / 250
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 275 on average
25 / 100
Rustoria.co - US Main
NA · groups of 16+ · weekly · 235 on average
28 / 250
Rustafied.com - EU Main
EU · groups of 16+ · weekly · 235 on average
19 / 100

LogQuick answers

from the figures on this page

Wipe schedule

What does wipe day look like on Rusty Nails | Weekly Vanilla?

At their busiest, its recent wipes averaged 1 players. 0 hours after the latest wipe, the crowd peaked. Half the peak was held until the next wipe in 25% of its recent wipes. It fell below half by day 1 when it did not hold.

What is the wipe schedule on Rusty Nails | Weekly Vanilla?

Rusty Nails | Weekly Vanilla runs a wipe schedule of every Thursday at 17:53 UTC. Thursday 29 October at 17:53 UTC is when its next wipe is due. The world in play now was made 6 days 14 hours ago. A weekly wipe is declared in its tags.

Player counts

How busy is Rusty Nails | Weekly Vanilla?

Of 250 slots on Rusty Nails | Weekly Vanilla, 0 are in use right now. The average across the last seven days is 0 players; the peak reached 2. Look at 19:00 UTC for the last 48 hours: that hour averaged 2 players.

How does Rusty Nails | Weekly Vanilla rank against other Rust servers?

Player hours over seven days put Rusty Nails | Weekly Vanilla at #7,017, in the top 32% of ranked servers.

Rules and settings

Which map does Rusty Nails | Weekly Vanilla run?

A procedural map of size 4,500 with seed 643109240, generated by the game, runs on Rusty Nails | Weekly Vanilla. From this page you can view the map on RustMaps, since the same size and seed give the same map.

What are the rules and settings on Rusty Nails | Weekly Vanilla?

A gather rate is not given in the name Rusty Nails | Weekly Vanilla. The group limit is 8 players, which is the game's default. The server runs survival, standard play: gathering, building and raiding. You can fight other players and raid their bases. In the server browser it appears under Community, as a community server. Plugin count: Carbon. Vanilla is the server's own description: no changed rates, kits or rules: this is the game as Facepunch ships it. The server has VAC, Valve's anti-cheat, turned on.

Location and uptime

Which version of Rust does Rusty Nails | Weekly Vanilla run?

Rust network protocol 2635 and build 168909 is the build Rusty Nails | Weekly Vanilla runs, on Linux. Steam updates your game for you, and the protocol has to match for you to join.

Is Rusty Nails | Weekly Vanilla online, and how reliable is it?

Right now Rusty Nails | Weekly Vanilla shows as online. About 22 hours ago is when it last restarted, by its own uptime figure. 167 of 168 hours up over the last 7 full days, which is 99%. It first appears in Rust Heatmap records on 13 September 2026.

Where is Rusty Nails | Weekly Vanilla located?

A region is not published for Rusty Nails | Weekly Vanilla. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 143.223.117.115:28015 is its address.

Does Rusty Nails | Weekly Vanilla run smoothly?

It averaged 59 server fps over the last 48 hours, with a low of 52. The world held as many as 112,913 entities, buildings and deployables included. Memory use reached 3,639 MB at most. What players call lag is low fps together with a growing entity count.

Tags

Which Rust Heatmap lists and filters include Rusty Nails | Weekly Vanilla?

Best Rust community servers and Vanilla Rust servers, busiest first are the Rust Heatmap lists that Rusty Nails | Weekly Vanilla fits. These are the filters that return it on the list: Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Weekly ^w, Vanilla ^v and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.

What do the server tags on Rusty Nails | Weekly Vanilla mean?

The game's server browser reads the tags Rusty Nails | Weekly Vanilla publishes: gmvanilla (Game mode): The vanilla survival game; mp250 (Max players): Slot count: 250; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^w (Weekly): A wipe every week; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^y (Carbon): The plugin framework in use is Carbon. The top of this page also shows the tags for players now, the queue and when the world was made.

Connect

How do I join Rusty Nails | Weekly Vanilla?

To join by console, open it with F1 in Rust and enter client.connect 143.223.117.115:28015. Or press Launch Rust on this page, which connects you through Steam.

KeyServer tags

what each one means

Published as mp250,ptrak,$r?,v2635,^y,^w,^v,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode The vanilla survival game.
mp250
Max players Slot count: 250.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol The server runs game protocol 2635, so your game has to match it.
cs168909
Build The game build here is 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Wipe schedule

^w
Weekly A wipe every week.

Difficulty

^v
Vanilla No changed rates, kits or rules: this is the game as Facepunch ships it.

Mods and access

^y
Carbon The plugin framework in use is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.