Kyle's SeaSkull Server
Offline 143.105.21.163:28015 checked 42d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestBx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on Kyle's SeaSkull Server?
Its rhythm cannot yet be told: too few of Kyle's SeaSkull Server's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 43 days 12 hours ago.
Population
How busy is Kyle's SeaSkull Server?
The last time Kyle's SeaSkull Server was seen was 42 days 9 hours ago, and it is offline now.
How does Kyle's SeaSkull Server rank against other Rust servers?
Player hours over seven days put Kyle's SeaSkull Server at #15,448, in the top – of ranked servers.
Settings and rules
What are the rules and settings on Kyle's SeaSkull Server?
A gather rate is not given in the name Kyle's SeaSkull Server. Groups can contain up to 8 players, the default in the game. The server runs survival, gather, build and raid in the standard game. Combat between players and raiding are both possible. You will find it under Community in the server browser; it is a community server. VAC is on, which is Valve's anti-cheat.
About the server
Which version of Rust does Kyle's SeaSkull Server run?
The build on Kyle's SeaSkull Server is Rust network protocol 2633 and build 163794, running on Windows. Steam updates your game for you, and the protocol has to match for you to join.
Is Kyle's SeaSkull Server online, and how reliable is it?
Kyle's SeaSkull Server is down just now; the last sighting was 42 days 9 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. It first appears in Rust Heatmap records on 17 September 2026.
Where is Kyle's SeaSkull Server located?
Nothing about a region comes from Kyle's SeaSkull Server. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 143.105.21.163:28015 is its address.
Lists and filters
Which Rust Heatmap lists and filters include Kyle's SeaSkull Server?
The Rust Heatmap lists that Kyle's SeaSkull Server fits are: Best Rust community servers. These are the filters that return it on the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on Kyle's SeaSkull Server mean?
The game's server browser reads the tags Kyle's SeaSkull Server publishes: gmrust (Game mode): Rust survival, standard rules; mp10 (Max players): Slot count: 10; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): The server runs game protocol 2633, so your game has to match it; cs163794 (Build): Build 163794; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join Kyle's SeaSkull Server?
Enter client.connect 143.105.21.163:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.