RUST: NOT FRIENDLY - Local Development
Offline 143.105.151.63:28015 checked 28d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on RUST: NOT FRIENDLY - Local Development?
The record of RUST: NOT FRIENDLY - Local Development's wipes is not yet long enough to show a rhythm. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 28 days 7 hours ago.
Player counts
How busy is RUST: NOT FRIENDLY - Local Development?
Last seen 28 days 6 hours ago, RUST: NOT FRIENDLY - Local Development is offline at the moment.
How does RUST: NOT FRIENDLY - Local Development rank against other Rust servers?
Ranked #16,685 on seven-day player hours, RUST: NOT FRIENDLY - Local Development is in the top 70% of all ranked servers.
Settings and rules
Which map does RUST: NOT FRIENDLY - Local Development run?
The game generates the procedural map on RUST: NOT FRIENDLY - Local Development.
What are the rules and settings on RUST: NOT FRIENDLY - Local Development?
No gather rate appears in the name RUST: NOT FRIENDLY - Local Development. 8 players is the default group size, and that is the limit here. The server runs pve, player combat is disabled. In the server browser it is Modded, meaning plugins or settings modify the game. Carbon plugins run on this server. Anti-cheat: Valve's VAC is on.
Location and uptime
Which version of Rust does RUST: NOT FRIENDLY - Local Development run?
Rust network protocol 2633 and build 165217 is the build RUST: NOT FRIENDLY - Local Development runs, on Windows. Steam updates your game for you, and the protocol has to match for you to join.
Is RUST: NOT FRIENDLY - Local Development online, and how reliable is it?
Offline at the moment: RUST: NOT FRIENDLY - Local Development was last seen 28 days 6 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. It first appears in Rust Heatmap records on 1 October 2026.
Where is RUST: NOT FRIENDLY - Local Development located?
No region is published by RUST: NOT FRIENDLY - Local Development. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 143.105.151.63:28015.
Tags
Which Rust Heatmap lists and filters include RUST: NOT FRIENDLY - Local Development?
These Rust Heatmap lists include RUST: NOT FRIENDLY - Local Development: Modded Rust servers, by live population and Best Rust PvE servers. Filtering the list by Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more brings it up.
What do the server tags on RUST: NOT FRIENDLY - Local Development mean?
gmrust (Game mode): Survival in the standard Rust form; mp4 (Max players): The slot count is 4; ts8 (Group limit): At most 8 per team: the default the game ships with; v2633 (Protocol): The server runs game protocol 2633, so your game has to match it; cs165217 (Build): The game build here is 165217; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^p (PvE): No player fighting here: the world is the danger; ^z (Modded): Listed as Modded, since settings or plugins change the game; ^y (Carbon): Carbon provides the plugin framework here are the tags RUST: NOT FRIENDLY - Local Development publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join RUST: NOT FRIENDLY - Local Development?
Enter client.connect 143.105.151.63:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.