dill.moe
Offline 142.126.20.208:28015 checked 36d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on dill.moe?
Its rhythm cannot yet be told: too few of dill.moe's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 38 days 4 hours ago.
Player counts
How busy is dill.moe?
Last seen 36 days 5 hours ago, dill.moe is offline at the moment.
How does dill.moe rank against other Rust servers?
Player hours over seven days put dill.moe at #15,460, in the top 71% of ranked servers.
Settings and rules
Which map does dill.moe run?
The map on dill.moe is procedural, size 4,500 with seed 1337, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.
What are the rules and settings on dill.moe?
A gather rate is not given in the name dill.moe. 8 players is the default group size, and that is the limit here. The server runs survival, gather, build and raid in the standard game. You can fight other players and raid their bases. The server browser lists it under Community. The server has VAC, Valve's anti-cheat, turned on.
Location and uptime
Which version of Rust does dill.moe run?
Rust network protocol 2633 and build 165217 is the build dill.moe runs, on Linux. To join, your game must match the protocol; Steam handles the update.
Is dill.moe online, and how reliable is it?
dill.moe is down just now; the last sighting was 36 days 5 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. Rust Heatmap has had it on record since 23 September 2026.
Where is dill.moe located?
No region is published by dill.moe. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 142.126.20.208:28015 is its address.
Lists and filters
Which Rust Heatmap lists and filters include dill.moe?
These Rust Heatmap lists include dill.moe: Best Rust community servers. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on dill.moe mean?
The game's server browser reads the tags dill.moe publishes: gmrust (Game mode): Survival in the standard Rust form; mp200 (Max players): Slot count: 200; ts8 (Group limit): At most 8 per team: the default the game ships with; v2633 (Protocol): To join, run the same version: game protocol 2633; cs165217 (Build): Build 165217; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join dill.moe?
Enter client.connect 142.126.20.208:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.