Testing Quarters
Offline EU 141.195.11.116:28015 checked 12d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 60% of all ranked servers, top 82% in EU, and #562 of the quad servers (top 69%). Ranked on player hours over the last seven days.
Bx1Wipe schedule
fixed weekdaysNext wipe Friday 30 October, 16:52 UTC, in 1d 2h. Every other Friday at 16:52 UTC · medium confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 16:52 UTC12d ago | 1° | – | running | 0 |
| Fri 2 Oct, 16:28 UTC26d ago | 1° | held half | 14 days | 1 |
| Fri 2 Oct, 09:27 UTC27d ago | 1° | – | 0.3 days | 1 |
| Fri 18 Sep, 16:37 UTC40d ago | 1° | halved by day 1 | 13.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on Testing Quarters?
The average peak across its recent wipes is 1 players. 1 hours into the latest wipe, player numbers topped out. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. In the wipes that did not hold, numbers dropped below half by day 1.
What is the wipe schedule on Testing Quarters?
Wipes on Testing Quarters follow this rhythm: every other Friday at 16:52 UTC. Friday 30 October at 16:52 UTC is when its next wipe is due. The world it runs now dates from 12 days 21 hours ago. A fortnightly wipe is listed in the tags.
Player counts
How busy is Testing Quarters?
Last seen 12 days 20 hours ago, Testing Quarters is offline at the moment.
How does Testing Quarters rank against other Rust servers?
On player hours over the last seven days, Testing Quarters is #12,916 globally (top 60%) and #2,430 in Europe. The quad group puts it at #562.
Map and rules
Which map does Testing Quarters run?
The map on Testing Quarters is procedural, size 3,900 with seed 1337, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page. The name of the map is: Custom Map.
What are the rules and settings on Testing Quarters?
A gather rate is not given in the name Testing Quarters. A group can have at most 4 players (quad). The server runs survival, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugin count: Oxide. The server calls itself vanilla, which means: no changed rates, kits or rules: this is the game as Facepunch ships it. VAC is on, which is Valve's anti-cheat.
About the server
Which version of Rust does Testing Quarters run?
The build on Testing Quarters is Rust network protocol 2634 and build 166601, running on Windows. Steam updates your game for you, and the protocol has to match for you to join.
Is Testing Quarters online, and how reliable is it?
Last seen 12 days 20 hours ago, Testing Quarters is offline right now. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. The first record of it on Rust Heatmap is 18 September 2026.
Where is Testing Quarters located?
In Europe, Testing Quarters lists itself with the EU tag. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 141.195.11.116:28015 is its address.
Tags
Which Rust Heatmap lists and filters include Testing Quarters?
EU Rust servers, busiest first and Modded Rust servers, by live population are the Rust Heatmap lists that Testing Quarters fits. These are the filters that return it on the list: Region: Europe; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
What do the server tags on Testing Quarters mean?
The game's server browser reads the tags Testing Quarters publishes: gmrust (Game mode): Rust survival, standard rules; mp2 (Max players): This server has 2 slots; ts4 (Group limit): Teams cap at 4; v2634 (Protocol): To join, run the same version: game protocol 2634; cs166601 (Build): Build 166601; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^b (Biweekly): Every two weeks the server wipes; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded; EU (Europe): The server browser lists it under Europe. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
How to join
How do I join Testing Quarters?
Enter client.connect 141.195.11.116:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.