Core Community | Hub & Lobby
Offline 141.101.175.152:28015 checked 11d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on Core Community | Hub & Lobby?
Core Community | Hub & Lobby has too few wipes on record yet for its rhythm to show. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 11 days 7 hours ago the server made the world it is on now.
Population
How busy is Core Community | Hub & Lobby?
Last seen 11 days 1 hours ago, Core Community | Hub & Lobby is offline at the moment.
How does Core Community | Hub & Lobby rank against other Rust servers?
The top 70% of ranked servers includes Core Community | Hub & Lobby, at #15,327 for player hours over the last seven days.
Settings and rules
Which map does Core Community | Hub & Lobby run?
The game generates the procedural map on Core Community | Hub & Lobby.
What are the rules and settings on Core Community | Hub & Lobby?
No gather rate appears in the name Core Community | Hub & Lobby. The group limit is 8 players, which is the game's default. pve is the game mode, no combat against other players. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugin count: Oxide. VAC is on, which is Valve's anti-cheat.
About the server
Which version of Rust does Core Community | Hub & Lobby run?
Rust network protocol 2634 and build 167398 on Windows is what Core Community | Hub & Lobby runs. Steam updates your game for you, and the protocol has to match for you to join.
Is Core Community | Hub & Lobby online, and how reliable is it?
Offline at the moment: Core Community | Hub & Lobby was last seen 11 days 1 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. It first appears in Rust Heatmap records on 17 October 2026.
Where is Core Community | Hub & Lobby located?
No region is published by Core Community | Hub & Lobby. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 141.101.175.152:28015.
Tags
Which Rust Heatmap lists and filters include Core Community | Hub & Lobby?
Modded Rust servers, by live population and Best Rust PvE servers are the Rust Heatmap lists that Core Community | Hub & Lobby fits. You will find it under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on Core Community | Hub & Lobby mean?
The game's server browser reads the tags Core Community | Hub & Lobby publishes: gmrust (Game mode): Rust survival, standard rules; mp50 (Max players): The slot count is 50; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): To join, run the same version: game protocol 2634; cs167398 (Build): Build 167398; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^p (PvE): PvE: the danger is the world, not other players; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join Core Community | Hub & Lobby?
Press F1 in Rust to open the console, then enter client.connect 141.101.175.152:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.