Bulleted SDK - Local Aim Training
Offline 140.225.208.50:28015 checked 27d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on Bulleted SDK - Local Aim Training?
The record of Bulleted SDK - Local Aim Training's wipes is not yet long enough to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 28 days 1 hours ago.
Player counts
How busy is Bulleted SDK - Local Aim Training?
Last seen 27 days 19 hours ago, Bulleted SDK - Local Aim Training is offline at the moment.
How does Bulleted SDK - Local Aim Training rank against other Rust servers?
The top 60% of ranked servers includes Bulleted SDK - Local Aim Training, at #14,176 for player hours over the last seven days.
Settings and rules
Which map does Bulleted SDK - Local Aim Training run?
A procedural map, generated by the game, runs on Bulleted SDK - Local Aim Training.
What are the rules and settings on Bulleted SDK - Local Aim Training?
A gather rate is not given in the name Bulleted SDK - Local Aim Training. The group limit is 8 players, which is the game's default. survival is the game mode, gather, build and raid in the standard game. You can fight other players and raid their bases. Plugins or settings change the game, and it is listed under Modded in the server browser. Carbon plugins are in use. The server has VAC, Valve's anti-cheat, turned off.
Server details
Which version of Rust does Bulleted SDK - Local Aim Training run?
The build on Bulleted SDK - Local Aim Training is Rust network protocol 2633 and build 165217, running on Windows. Steam updates your game for you, and the protocol has to match for you to join.
Is Bulleted SDK - Local Aim Training online, and how reliable is it?
Bulleted SDK - Local Aim Training is down just now; the last sighting was 27 days 19 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. The first record of it on Rust Heatmap is 1 October 2026.
Where is Bulleted SDK - Local Aim Training located?
A region is not published for Bulleted SDK - Local Aim Training. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 140.225.208.50:28015.
Lists and filters
Which Rust Heatmap lists and filters include Bulleted SDK - Local Aim Training?
These Rust Heatmap lists include Bulleted SDK - Local Aim Training: Rust aim training servers and Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on Bulleted SDK - Local Aim Training mean?
gmrust (Game mode): Survival in the standard Rust form; mp10 (Max players): Slot count: 10; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): Your game must match protocol 2633 to get in; cs165217 (Build): The game build here is 165217; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^z (Modded): Settings or plugins alter the game, which puts it under Modded; ^y (Carbon): Carbon provides the plugin framework here are the tags Bulleted SDK - Local Aim Training publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join Bulleted SDK - Local Aim Training?
Enter client.connect 140.225.208.50:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.