SuperChicken Rust
Online 14.203.94.98:28015 checked 9m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on SuperChicken Rust?
The record of SuperChicken Rust's wipes is not yet long enough to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 145 days 17 hours ago.
Player counts
How busy is SuperChicken Rust?
Of 20 slots on SuperChicken Rust, 0 are in use right now. A seven-day average of 0 players.
How does SuperChicken Rust rank against other Rust servers?
Player hours over seven days put SuperChicken Rust at #15,348, in the top 69% of ranked servers.
Map and rules
Which map does SuperChicken Rust run?
SuperChicken Rust runs a procedural map of size 5,000 with seed 65133794, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.
What are the rules and settings on SuperChicken Rust?
The name SuperChicken Rust does not specify a gather rate. Groups can contain up to 8 players, the default in the game. survival is the game mode, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. The server browser lists it under Community. The server has VAC, Valve's anti-cheat, turned on.
Location and uptime
Which version of Rust does SuperChicken Rust run?
Rust network protocol 2627 and build 153611 is the build SuperChicken Rust runs, on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.
Is SuperChicken Rust online, and how reliable is it?
Right now SuperChicken Rust shows as online. The uptime it reports puts the last restart at about 5 days 13 hours ago. It was up 168 of 168 hours across the last 7 full days, or 100% of the time. It first appears in Rust Heatmap records on 13 September 2026.
Where is SuperChicken Rust located?
No region is published by SuperChicken Rust. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 14.203.94.98:28015.
Does SuperChicken Rust run smoothly?
The last 48 hours brought an average of 23 server fps and a floor of 9. Buildings, deployables and the rest of the world came to as much as 144,294 entities. The highest memory use was 5,281 MB. Lag, as players experience it, comes from low fps and a rising entity count.
Tags
Which Rust Heatmap lists and filters include SuperChicken Rust?
Best Rust community servers are the Rust Heatmap lists that SuperChicken Rust fits. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on SuperChicken Rust mean?
These are the tags SuperChicken Rust publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp20 (Max players): The slot count is 20; ts8 (Group limit): The game default applies: 8 per team at most; v2627 (Protocol): To join, run the same version: game protocol 2627; cs153611 (Build): Build 153611; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join SuperChicken Rust?
To join by console, open it with F1 in Rust and enter client.connect 14.203.94.98:28015. Or press Launch Rust on this page, which connects you through Steam.