Rust HeatmapInfrared · players
IR live Players95,622 Servers11,862 Warm4,072 Fresh wipes · 3h160 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–1° · slots

LinuxGSM rebuilt parity test

Offline 14.1.89.24:28125 checked 18d ago

Sp1 · players now 0/ 1
0% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak –
#15,863
rank
top 72%
18d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
UTC checked 18d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k9 Oct10 Oct12 Oct13 Oct15 Oct16 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 498 on average
812 / 850
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 352 on average
63 / 250
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 345 on average
125 / 250
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 313 on average
526 / 550
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 284 on average
311 / 325
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 256 on average
219 / 325

LogQuick answers

from the figures on this page

Wipe schedule

What is the wipe schedule on LinuxGSM rebuilt parity test?

Its rhythm cannot yet be told: too few of LinuxGSM rebuilt parity test's wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 18 days 8 hours ago the server made the world it is on now.

Player counts

How busy is LinuxGSM rebuilt parity test?

The last time LinuxGSM rebuilt parity test was seen was 18 days 3 hours ago, and it is offline now.

How does LinuxGSM rebuilt parity test rank against other Rust servers?

Player hours over seven days put LinuxGSM rebuilt parity test at #15,863, in the top 72% of ranked servers.

Map and rules

Which map does LinuxGSM rebuilt parity test run?

A procedural map, generated by the game, runs on LinuxGSM rebuilt parity test.

What are the rules and settings on LinuxGSM rebuilt parity test?

The name LinuxGSM rebuilt parity test does not specify a gather rate. 8 players is the default group size, and that is the limit here. The server runs survival, standard play: gathering, building and raiding. Combat between players and raiding are both possible. The server browser lists it under Community. VAC is on, which is Valve's anti-cheat.

Location and uptime

Which version of Rust does LinuxGSM rebuilt parity test run?

Rust network protocol 2634 and build 167231 is the build LinuxGSM rebuilt parity test runs, on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.

Is LinuxGSM rebuilt parity test online, and how reliable is it?

Offline at the moment: LinuxGSM rebuilt parity test was last seen 18 days 3 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. It first appears in Rust Heatmap records on 9 October 2026.

Where is LinuxGSM rebuilt parity test located?

No region is published by LinuxGSM rebuilt parity test. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 14.1.89.24:28125.

Tags

Which Rust Heatmap lists and filters include LinuxGSM rebuilt parity test?

These Rust Heatmap lists include LinuxGSM rebuilt parity test: Best Rust community servers. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What do the server tags on LinuxGSM rebuilt parity test mean?

gmvanilla (Game mode): This is vanilla survival; mp1 (Max players): This server has 1 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs167231 (Build): The game build here is 167231; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set are the tags LinuxGSM rebuilt parity test publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.

How to join

How do I join LinuxGSM rebuilt parity test?

Enter client.connect 14.1.89.24:28125 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.

KeyServer tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmvanilla,cs167231,ts8

Game

gmvanilla
Game mode This is vanilla survival.
mp1
Max players This server has 1 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2634
Protocol The server runs game protocol 2634, so your game has to match it.
cs167231
Build The game build here is 167231.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code A region code is not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.