JMS
Online 138.255.7.181:28015 checked 2h ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 43% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 26 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 18:06 UTC17d ago | 2° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on JMS?
Its recent wipes drew an average peak of 2 players. 26 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on JMS?
The record of JMS's wipes is not yet long enough to show a rhythm. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 17 days 1 hours ago the server made the world it is on now.
Player counts
How busy is JMS?
JMS currently has 0 of its 20 slots filled. The average across the last seven days is 0 players; the peak reached 1. Its busiest point in the last 48 hours was 00:00 UTC, averaging 1 players.
How does JMS rank against other Rust servers?
Ranked #9,554 on seven-day player hours, JMS is in the top 43% of all ranked servers.
Settings and rules
Which map does JMS run?
The map on JMS is procedural, size 4,250 with seed 477406466, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map.
What are the rules and settings on JMS?
A gather rate is not given in the name JMS. Groups can contain up to 8 players, the default in the game. survival is the game mode, standard play: gathering, building and raiding. Combat between players and raiding are both possible. The server browser lists it under Community. VAC is on, which is Valve's anti-cheat.
Server details
Which version of Rust does JMS run?
The build on JMS is Rust network protocol 2635 and build 168909, running on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.
Is JMS online, and how reliable is it?
The server is up at the moment: JMS is online. About 4 days 22 hours ago is when it last restarted, by its own uptime figure. 168 of 168 hours up over the last 7 full days, which is 100%. The first record of it on Rust Heatmap is 13 September 2026.
Where is JMS located?
No region is published by JMS. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 138.255.7.181:28015.
Does JMS run smoothly?
Average server fps over the last 48 hours was 97; it never dropped below 81. Buildings, deployables and the rest of the world came to as much as 106,649 entities. Memory use reached 4,207 MB at most. Lag, as players experience it, comes from low fps and a rising entity count.
Lists and filters
Which Rust Heatmap lists and filters include JMS?
These Rust Heatmap lists include JMS: Best Rust community servers. These are the filters that return it on the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on JMS mean?
gmrust (Game mode): Survival in the standard Rust form; mp20 (Max players): This server has 20 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): Build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set are the tags JMS publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join JMS?
Press F1 in Rust to open the console, then enter client.connect 138.255.7.181:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.