CobaltCove.io Testing Branch
Offline EU 138.201.33.101:38015 checked 13d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 60% of all ranked servers, top 82% in EU. Ranked on player hours over the last seven days.
Bx1Wipe schedule
from its schedule tagNext wipe Thursday 29 October, 14:48 UTC, in 2h. Its biweekly schedule tag · low confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 14:48 UTC13d ago | 1° | – | running | 0 |
| Tue 13 Oct, 15:07 UTC15d ago | 1° | – | 2 days | 0 |
| Sat 10 Oct, 07:36 UTC19d ago | 1° | – | 3.3 days | 1 |
| Thu 1 Oct, 18:51 UTC FW27d ago | – | – | 8.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on CobaltCove.io Testing Branch?
At their busiest, its recent wipes averaged 1 players. 1 hours into the latest wipe, player numbers topped out.
What is the wipe schedule on CobaltCove.io Testing Branch?
Its tag guides the prediction because CobaltCove.io Testing Branch's wipe record is too thin to confirm the schedule. Due on Thursday 29 October at 14:48 UTC: the next wipe. The world it runs now dates from 13 days 21 hours ago. Its tags state a wipe every two weeks.
Population
How busy is CobaltCove.io Testing Branch?
CobaltCove.io Testing Branch went quiet 13 days 20 hours ago and is offline right now.
How does CobaltCove.io Testing Branch rank against other Rust servers?
Top 60% of ranked servers and #2,424 in Europe: that is CobaltCove.io Testing Branch at #12,874 for player hours over seven days.
Map and rules
Which map does CobaltCove.io Testing Branch run?
A procedural map of size 4,500 with seed 124032105, generated by the game, runs on CobaltCove.io Testing Branch. The map is the same for a given size and seed, so RustMaps can show it from this page.
What are the rules and settings on CobaltCove.io Testing Branch?
The name CobaltCove.io Testing Branch does not specify a gather rate. The group limit is 10 players. The server runs pve, player combat is disabled. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins are in use. Anti-cheat: Valve's VAC is on.
Server details
Which version of Rust does CobaltCove.io Testing Branch run?
The build on CobaltCove.io Testing Branch is Rust network protocol 2634 and build 167781, running on Windows. To join, your game must match the protocol; Steam handles the update.
Is CobaltCove.io Testing Branch online, and how reliable is it?
CobaltCove.io Testing Branch is down just now; the last sighting was 13 days 20 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. Rust Heatmap has had it on record since 17 September 2026.
Where is CobaltCove.io Testing Branch located?
With its EU tag, CobaltCove.io Testing Branch lists itself in Europe. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 138.201.33.101:38015.
Tags
Which Rust Heatmap lists and filters include CobaltCove.io Testing Branch?
EU Rust servers, busiest first, Modded Rust servers, by live population and Best Rust PvE servers are the Rust Heatmap lists that CobaltCove.io Testing Branch fits. These are the filters that return it on the list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
What do the server tags on CobaltCove.io Testing Branch mean?
The game's server browser reads the tags CobaltCove.io Testing Branch publishes: gmrust (Game mode): Rust survival, standard rules; mp0 (Max players): This server has 0 slots; ts10 (Group limit): Teams cap at 10; v2634 (Protocol): Your game must match protocol 2634 to get in; cs167781 (Build): Build 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^b (Biweekly): Every two weeks the server wipes; ^p (PvE): No player fighting here: the world is the danger; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Settings or plugins alter the game, which puts it under Modded; EU (Europe): In the server browser it sits under Europe. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Who runs CobaltCove.io Testing Branch?
One operator most likely runs CobaltCove.io Testing Branch and the 2 other servers we track that publish a cobaltcove.io hostname.
Connect
How do I join CobaltCove.io Testing Branch?
Press F1 in Rust to open the console, then enter client.connect 138.201.33.101:38015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you. https://cobaltcove.io is where its website is.