Rust HeatmapInfrared · players
IR live Players69,238 Servers11,729 Warm3,594 Fresh wipes · 3h126 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 1° now Linear · 0–10° · slots

TEST

Offline 138.124.85.71:28015 checked 22d ago

teams off hardcore
Sp1 · players now 1/ 10
10% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak –
#14,799
rank
top 66%
26d ago
last wipe
no schedule published
–
next wipe
too few wipes seen yet
UTC checked 22d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep29 Sep3 Oct8 Oct12 Oct

Top 66% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

13.5 days
usual gap
between real wipes
1
wipe-day peak
players, last three wipes
100%
crowd held
of its cycles kept half the crowd

The first 48 hours of its last wipes

Fri 2 OctFri 18 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 00:01 UTC26d ago 1 – running 0
Fri 18 Sep, 11:08 UTC40d ago 1 held half 13.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
Reddit.com/r/PlayRust - EU Hardcore
EU · no group limit · 9 on average
8 / 200
[EU] Facepunch Hardcore 1
EU · no group limit · monthly · 7 on average
5 / 400
Rustopia.gg - US Hardcore Trio
NA · no group limit · weekly · 4 on average
3 / 75
[US East] Facepunch Hardcore 1
NA · no group limit · monthly · 4 on average
2 / 400
Rustafied.com - AU Hardcore
OC · no group limit · weekly · 4 on average
3 / 100
Rusticated.com - EU Hardcore Trio | Thursday Wipes
EU · no group limit · weekly · 4 on average
3 / 150

LogQuick answers

from the figures on this page

Wipe day

What does wipe day look like on TEST?

The average peak across its recent wipes is 1 players. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

What is the wipe schedule on TEST?

Its rhythm cannot yet be told: too few of TEST's wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 26 days 12 hours ago.

Population

How busy is TEST?

The last time TEST was seen was 22 days 18 hours ago, and it is offline now.

How does TEST rank against other Rust servers?

Ranked #14,799 on seven-day player hours, TEST is in the top 66% of all ranked servers.

Rules and settings

Which map does TEST run?

The game generates the procedural map on TEST.

What are the rules and settings on TEST?

No gather rate appears in the name TEST. No group limit is published. The server runs hardcore, The hardest mode Facepunch offers. Combat between players and raiding are both possible. The server browser lists it under Community. VAC is on, which is Valve's anti-cheat.

Location and uptime

Which version of Rust does TEST run?

The build on TEST is Rust network protocol 2634 and build 166494, running on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.

Is TEST online, and how reliable is it?

Last seen 22 days 18 hours ago, TEST is offline right now. 0 of 168 hours up over the last 7 full days, which is 0%. The first record of it on Rust Heatmap is 13 September 2026.

Where is TEST located?

A region is not published for TEST. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 138.124.85.71:28015.

Tags

Which Rust Heatmap lists and filters include TEST?

These Rust Heatmap lists include TEST: Best Rust community servers. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Hardcore.

What do the server tags on TEST mean?

gmhardcore (Game mode): A harsher ruleset, hardcore; mp10 (Max players): This server has 10 slots; ts0 (Group limit): Team play is disabled; v2634 (Protocol): To join, run the same version: game protocol 2634; cs166494 (Build): Build 166494; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set are the tags TEST publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.

Connect

How do I join TEST?

To join by console, open it with F1 in Rust and enter client.connect 138.124.85.71:28015. Or press Launch Rust on this page, which connects you through Steam.

KeyServer tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmhardcore,cs166494,ts0

Game

gmhardcore
Game mode A harsher ruleset, hardcore.
mp10
Max players This server has 10 slots.
ts0
Group limit Team play is disabled.
v2634
Protocol To join, run the same version: game protocol 2634.
cs166494
Build Build 166494.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.