Local Rust Dev
Offline 138.124.79.7:28015 checked 14d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on Local Rust Dev?
The record of Local Rust Dev's wipes is not yet long enough to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 14 days 12 hours ago.
Population
How busy is Local Rust Dev?
Last seen 14 days 12 hours ago, Local Rust Dev is offline at the moment.
How does Local Rust Dev rank against other Rust servers?
Player hours over seven days put Local Rust Dev at #15,208, in the top 71% of ranked servers.
Map and rules
Which map does Local Rust Dev run?
Local Rust Dev runs a procedural map, which the game generates.
What are the rules and settings on Local Rust Dev?
A gather rate is not given in the name Local Rust Dev. 8 players is the default group size, and that is the limit here. The server runs survival, standard play: gathering, building and raiding. Combat between players and raiding are both possible. You will find it under Community in the server browser; it is a community server. The server has VAC, Valve's anti-cheat, turned on.
About the server
Which version of Rust does Local Rust Dev run?
Rust network protocol 2634 and build 167781 is the build Local Rust Dev runs, on Windows. Steam updates your game for you, and the protocol has to match for you to join.
Is Local Rust Dev online, and how reliable is it?
Offline at the moment: Local Rust Dev was last seen 14 days 12 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It first appears in Rust Heatmap records on 14 October 2026.
Where is Local Rust Dev located?
Nothing about a region comes from Local Rust Dev. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 138.124.79.7:28015.
Tags
Which Rust Heatmap lists and filters include Local Rust Dev?
Best Rust community servers are the Rust Heatmap lists that Local Rust Dev fits. Filtering the list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more brings it up.
What do the server tags on Local Rust Dev mean?
The game's server browser reads the tags Local Rust Dev publishes: gmrust (Game mode): Survival in the standard Rust form; mp10 (Max players): This server has 10 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): To join, run the same version: game protocol 2634; cs167781 (Build): This build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join Local Rust Dev?
Enter client.connect 138.124.79.7:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.