BURN ZOMBIE TESTSERVER
Online 136.243.93.153:29025 checked 6m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
from its schedule tagNext wipe Monday 2 November, 06:31 UTC, in 4d 23h. Its biweekly schedule tag · low confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 7 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 19 Oct, 06:31 UTC9d ago | 2° | – | running | 0 |
| Sun 11 Oct, 12:42 UTC16d ago | 1° | halved by day 2 | 7.7 days | 0 |
| Sun 4 Oct, 10:47 UTC23d ago | 1° | halved by day 1 | 7.1 days | 0 |
| Thu 1 Oct, 17:41 UTC FW26d ago | 1° | halved by day 1 | 2.7 days | 1 |
| Sun 27 Sep, 05:11 UTC31d ago | 1° | held half | 4.5 days | 0 |
| Sat 26 Sep, 05:07 UTC32d ago | 2° | – | 1 days | 0 |
| Sat 19 Sep, 06:13 UTC39d ago | 0° | – | 7 days | 0 |
| Wed 16 Sep, 04:16 UTC42d ago | 1° | halved by day 2 | 3.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on BURN ZOMBIE TESTSERVER?
The average peak across its recent wipes is 1 players. 7 hours into the latest wipe, player numbers topped out. Above half the peak until the next wipe: that held in 25% of its recent wipes. It fell below half by day 1 when it did not hold.
What is the wipe schedule on BURN ZOMBIE TESTSERVER?
Its tag guides the prediction because BURN ZOMBIE TESTSERVER's wipe record is too thin to confirm the schedule. Due on Monday 2 November at 06:31 UTC: the next wipe. The world in play now was made 8 days 23 hours ago. A fortnightly wipe is listed in the tags.
Player counts
How busy is BURN ZOMBIE TESTSERVER?
Of 80 slots on BURN ZOMBIE TESTSERVER, 0 are in use right now. Averaged over the past week: 0 players.
How does BURN ZOMBIE TESTSERVER rank against other Rust servers?
The top 69% of ranked servers includes BURN ZOMBIE TESTSERVER, at #15,412 for player hours over the last seven days.
Map and rules
Which map does BURN ZOMBIE TESTSERVER run?
A procedural map of size 5,250 with seed 1337, generated by the game, runs on BURN ZOMBIE TESTSERVER. The map is the same for a given size and seed, so RustMaps can show it from this page. The name of the map is: Last Oasis.
What are the rules and settings on BURN ZOMBIE TESTSERVER?
A gather rate is not given in the name BURN ZOMBIE TESTSERVER. 8 players is the default group size, and that is the limit here. The server runs pve, no combat against other players. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugin count: Oxide. The server has VAC, Valve's anti-cheat, turned on.
Server details
Which version of Rust does BURN ZOMBIE TESTSERVER run?
Rust network protocol 2634 and build 167398 is the build BURN ZOMBIE TESTSERVER runs, on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.
Is BURN ZOMBIE TESTSERVER online, and how reliable is it?
Right now BURN ZOMBIE TESTSERVER shows as online. The uptime it reports puts the last restart at about 8 days 21 hours ago. 168 of 168 hours up over the last 7 full days, which is 100%. The first record of it on Rust Heatmap is 13 September 2026.
Where is BURN ZOMBIE TESTSERVER located?
Nothing about a region comes from BURN ZOMBIE TESTSERVER. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 136.243.93.153:29025 is its address.
Does BURN ZOMBIE TESTSERVER run smoothly?
Average server fps over the last 48 hours was 31; it never dropped below 18. The world held as many as 76,143 entities, buildings and deployables included. At its peak it held 6,815 MB of memory. What players call lag is low fps together with a growing entity count.
Lists and filters
Which Rust Heatmap lists and filters include BURN ZOMBIE TESTSERVER?
Rust servers with zombies in the name, Modded Rust servers, by live population and Best Rust PvE servers are the Rust Heatmap lists that BURN ZOMBIE TESTSERVER fits. Filtering the list by Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks brings it up.
What do the server tags on BURN ZOMBIE TESTSERVER mean?
The game's server browser reads the tags BURN ZOMBIE TESTSERVER publishes: gmvanilla (Game mode): The vanilla survival game; mp80 (Max players): The slot count is 80; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, run the same version: game protocol 2634; cs167398 (Build): Build 167398; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^b (Biweekly): The wipe interval is two weeks; ^p (PvE): The world provides the danger, since players do not fight each other; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join BURN ZOMBIE TESTSERVER?
Enter client.connect 136.243.93.153:29025 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you. The server's site sits at https://rust-burn.com/.
