ORION_Intergalactic_Server
Online 136.243.70.123:28025 checked 9m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 35% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 16:08 UTC1d ago | – | – | running | 0 |
| Wed 14 Oct, 10:17 UTC13d ago | 1° | halved by day 1 | 12.2 days | 0 |
| Mon 14 Sep, 13:19 UTC43d ago | 1° | halved by day 1 | 29.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on ORION_Intergalactic_Server?
Its recent wipes drew an average peak of 1 players. 0 hours into the latest wipe, player numbers topped out. Above half the peak until the next wipe: that held in 0% of its recent wipes. In the wipes that did not hold, numbers dropped below half by day 1.
What is the wipe schedule on ORION_Intergalactic_Server?
No next wipe can be predicted: ORION_Intergalactic_Server wipes when it chooses, at irregular times. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 40 hours ago.
Population
How busy is ORION_Intergalactic_Server?
Of 30 slots on ORION_Intergalactic_Server, 0 are in use right now. The average across the last seven days is 0 players; the peak reached 1. Look at 18:00 UTC for the last 48 hours: that hour averaged 1 players.
How does ORION_Intergalactic_Server rank against other Rust servers?
Player hours over seven days put ORION_Intergalactic_Server at #7,777, in the top 35% of ranked servers.
Settings and rules
Which map does ORION_Intergalactic_Server run?
ORION_Intergalactic_Server runs a procedural map of size 3,500 with seed 327637702, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map.
What are the rules and settings on ORION_Intergalactic_Server?
A gather rate is not given in the name ORION_Intergalactic_Server. Groups can contain up to 8 players, the default in the game. The server runs survival, gather, build and raid in the standard game. Combat between players and raiding are both possible. In the server browser it appears under Community, as a community server. The server has VAC, Valve's anti-cheat, turned on.
About the server
Which version of Rust does ORION_Intergalactic_Server run?
Rust network protocol 2635 and build 168909 on Windows is what ORION_Intergalactic_Server runs. To join, your game must match the protocol; Steam handles the update.
Is ORION_Intergalactic_Server online, and how reliable is it?
Online now: ORION_Intergalactic_Server. Its reported uptime dates the last restart to about 37 hours ago. 168 of 168 hours up over the last 7 full days, which is 100%. The first record of it on Rust Heatmap is 13 September 2026.
Where is ORION_Intergalactic_Server located?
A region is not published for ORION_Intergalactic_Server. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 136.243.70.123:28025.
Does ORION_Intergalactic_Server run smoothly?
It averaged 118 server fps over the last 48 hours, with a low of 111. Entities peaked at 71,128, counting buildings, deployables and all the rest of the world. Memory use reached 2,209 MB at most. Lag, as players experience it, comes from low fps and a rising entity count.
Lists and filters
Which Rust Heatmap lists and filters include ORION_Intergalactic_Server?
These Rust Heatmap lists include ORION_Intergalactic_Server: Best Rust community servers. Filtering the list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days brings it up.
What do the server tags on ORION_Intergalactic_Server mean?
gmrust (Game mode): Rust survival, standard rules; mp30 (Max players): The slot count is 30; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): Build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set are the tags ORION_Intergalactic_Server publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join ORION_Intergalactic_Server?
Enter client.connect 136.243.70.123:28025 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.