Rust HeatmapInfrared · players
IR live Players49,451 Servers11,653 Warm3,194 Fresh wipes · 3h109 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–30° · slots

ORION_Intergalactic_Server

Online 136.243.70.123:28025 checked 9m ago

Sp1 · players now 0/ 30
0% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 1°
Mon 10:00flare: a wipe in that hourWed 07:00
0
7-day average
peak 1
#7,777
rank
top 35%
1d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps
UTC checked 9m ago

Li2Players

AveragePeakWipe
00.250.50.75110:0019:0004:0013:0022:0007:00Wiped Mon 26 Oct, 16:08 UTCWIPE

Hourly average and peak, UTC.

Li3Server performance

Server fpsWipe
05010015020010:0019:0004:0013:0022:0007:00Wiped Mon 26 Oct, 16:08 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 35% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

21.1 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 1

The first 48 hours of its last wipes

Wed 14 OctMon 14 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 16:08 UTC1d ago – – running 0
Wed 14 Oct, 10:17 UTC13d ago 1 halved by day 1 12.2 days 0
Mon 14 Sep, 13:19 UTC43d ago 1 halved by day 1 29.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 538 on average
156 / 250
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 318 on average
290 / 325
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 316 on average
35 / 250
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 315 on average
13 / 250
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 275 on average
146 / 200
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 265 on average
64 / 100

LogQuick answers

from the figures on this page

Wipe schedule

What does wipe day look like on ORION_Intergalactic_Server?

Its recent wipes drew an average peak of 1 players. 0 hours into the latest wipe, player numbers topped out. Above half the peak until the next wipe: that held in 0% of its recent wipes. In the wipes that did not hold, numbers dropped below half by day 1.

What is the wipe schedule on ORION_Intergalactic_Server?

No next wipe can be predicted: ORION_Intergalactic_Server wipes when it chooses, at irregular times. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 40 hours ago.

Population

How busy is ORION_Intergalactic_Server?

Of 30 slots on ORION_Intergalactic_Server, 0 are in use right now. The average across the last seven days is 0 players; the peak reached 1. Look at 18:00 UTC for the last 48 hours: that hour averaged 1 players.

How does ORION_Intergalactic_Server rank against other Rust servers?

Player hours over seven days put ORION_Intergalactic_Server at #7,777, in the top 35% of ranked servers.

Settings and rules

Which map does ORION_Intergalactic_Server run?

ORION_Intergalactic_Server runs a procedural map of size 3,500 with seed 327637702, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map.

What are the rules and settings on ORION_Intergalactic_Server?

A gather rate is not given in the name ORION_Intergalactic_Server. Groups can contain up to 8 players, the default in the game. The server runs survival, gather, build and raid in the standard game. Combat between players and raiding are both possible. In the server browser it appears under Community, as a community server. The server has VAC, Valve's anti-cheat, turned on.

About the server

Which version of Rust does ORION_Intergalactic_Server run?

Rust network protocol 2635 and build 168909 on Windows is what ORION_Intergalactic_Server runs. To join, your game must match the protocol; Steam handles the update.

Is ORION_Intergalactic_Server online, and how reliable is it?

Online now: ORION_Intergalactic_Server. Its reported uptime dates the last restart to about 37 hours ago. 168 of 168 hours up over the last 7 full days, which is 100%. The first record of it on Rust Heatmap is 13 September 2026.

Where is ORION_Intergalactic_Server located?

A region is not published for ORION_Intergalactic_Server. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 136.243.70.123:28025.

Does ORION_Intergalactic_Server run smoothly?

It averaged 118 server fps over the last 48 hours, with a low of 111. Entities peaked at 71,128, counting buildings, deployables and all the rest of the world. Memory use reached 2,209 MB at most. Lag, as players experience it, comes from low fps and a rising entity count.

Lists and filters

Which Rust Heatmap lists and filters include ORION_Intergalactic_Server?

These Rust Heatmap lists include ORION_Intergalactic_Server: Best Rust community servers. Filtering the list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days brings it up.

What do the server tags on ORION_Intergalactic_Server mean?

gmrust (Game mode): Rust survival, standard rules; mp30 (Max players): The slot count is 30; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): Build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set are the tags ORION_Intergalactic_Server publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

How to join

How do I join ORION_Intergalactic_Server?

Enter client.connect 136.243.70.123:28025 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.

KeyServer tags

what each one means

Published as mp30,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival, standard rules.
mp30
Max players The slot count is 30.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol The server runs game protocol 2635, so your game has to match it.
cs168909
Build Build 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.