Private!
Online EU 136.243.135.46:28070 checked 12m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 15 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 25% of all ranked servers, top 61% in EU. Ranked on player hours over the last seven days.
Bx1Wipe schedule
a steady gapNext wipe Friday 30 October, 16:50 UTC, in 2d 18h. Every 3 days 1 hours · medium confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 13:55 UTC3d ago | 2° | – | running | 1 |
| Wed 21 Oct, 11:49 UTC6d ago | 2° | held half | 3.1 days | 0 |
| Sun 18 Oct, 14:10 UTC9d ago | 2° | halved by day 1 | 2.9 days | 1 |
| Thu 15 Oct, 12:43 UTC12d ago | 3° | halved by day 2 | 3.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on Private!?
At their busiest, its recent wipes averaged 2 players. The crowd on the latest wipe reached its peak 1 hours in. Above half the peak until the next wipe: that held in 33% of its recent wipes. By day 1.5 it was below half in the wipes that did not hold.
What is the wipe schedule on Private!?
Recent wipes on Private! are spaced roughly 3.1 days apart. Due on Friday 30 October at 16:50 UTC: the next wipe. The world in play now was made 3 days 8 hours ago. A monthly wipe is what its tags declare.
Player counts
How busy is Private!?
The current population of Private! is 0, against 50 slots. A seven-day average of 0 players, with a peak of 2.
How does Private! rank against other Rust servers?
Top 25% of ranked servers and #1,785 in Europe: that is Private! at #5,448 for player hours over seven days.
Rules and settings
Which map does Private! run?
Private! runs a procedural map of size 3,500 with seed 260308643, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map.
What are the rules and settings on Private!?
No gather rate appears in the name Private!. Groups can contain up to 8 players, the default in the game. survival is the game mode, gather, build and raid in the standard game. You can fight other players and raid their bases. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins are in use. Anti-cheat: Valve's VAC is on.
Server details
Which version of Rust does Private! run?
Rust network protocol 2635 and build 168909 on Linux is what Private! runs. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Private! online, and how reliable is it?
Right now Private! shows as online. Its reported uptime dates the last restart to about 3 days 6 hours ago. It was up 168 of 168 hours across the last 7 full days, or 100% of the time. It first appears in Rust Heatmap records on 15 October 2026.
Where is Private! located?
In Europe, Private! lists itself with the EU tag. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 136.243.135.46:28070.
Does Private! run smoothly?
Average server fps over the last 48 hours was 5; it never dropped below 5. Entities peaked at 66,001, counting buildings, deployables and all the rest of the world. Memory use reached 2,891 MB at most. What players call lag is low fps together with a growing entity count.
Lists and filters
Which Rust Heatmap lists and filters include Private!?
These Rust Heatmap lists include Private!: EU Rust servers, busiest first and Modded Rust servers, by live population. You will find it under these filters on the server list: Region: Europe; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.
What do the server tags on Private! mean?
These are the tags Private! publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp50 (Max players): This server has 50 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): This build is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^m (Monthly): The wipe cycle is monthly and follows Facepunch's force wipe; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; EU (Europe): In the server browser it sits under Europe. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
How to join
How do I join Private!?
Enter client.connect 136.243.135.46:28070 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.
