Rust HeatmapInfrared · players
IR live Players37,293 Servers11,693 Warm2,927 Fresh wipes · 3h93 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–10° · slots

SquadAI test stand (private)

Offline 136.169.211.140:28015 checked 29d ago

Sp1 · players now 0/ 10
0% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak –
#16,892
rank
top 71%
29d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
UTC checked 29d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep30 Sep2 Oct3 Oct5 Oct6 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 560 on average
163 / 250
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 319 on average
107 / 200
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 291 on average
16 / 250
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 288 on average
16 / 250
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 274 on average
15 / 100
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 250 on average
19 / 200

LogQuick answers

from the figures on this page

Wipe schedule

What is the wipe schedule on SquadAI test stand (private)?

The record of SquadAI test stand (private)'s wipes is not yet long enough to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 29 days 18 hours ago.

Player counts

How busy is SquadAI test stand (private)?

The last time SquadAI test stand (private) was seen was 29 days 18 hours ago, and it is offline now.

How does SquadAI test stand (private) rank against other Rust servers?

The top 71% of ranked servers includes SquadAI test stand (private), at #16,892 for player hours over the last seven days.

Settings and rules

Which map does SquadAI test stand (private) run?

SquadAI test stand (private) runs a procedural map, which the game generates.

What are the rules and settings on SquadAI test stand (private)?

The name SquadAI test stand (private) does not specify a gather rate. Groups can contain up to 8 players, the default in the game. The server runs survival, standard play: gathering, building and raiding. Combat between players and raiding are both possible. The server browser lists it under Community. VAC is on, which is Valve's anti-cheat.

Server details

Which version of Rust does SquadAI test stand (private) run?

The build on SquadAI test stand (private) is Rust network protocol 2632 and build 161125, running on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.

Is SquadAI test stand (private) online, and how reliable is it?

SquadAI test stand (private) is down just now; the last sighting was 29 days 18 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It first appears in Rust Heatmap records on 29 September 2026.

Where is SquadAI test stand (private) located?

No region is published by SquadAI test stand (private). A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 136.169.211.140:28015.

Lists and filters

Which Rust Heatmap lists and filters include SquadAI test stand (private)?

These Rust Heatmap lists include SquadAI test stand (private): Best Rust community servers. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What do the server tags on SquadAI test stand (private) mean?

gmrust (Game mode): Rust survival, standard rules; mp10 (Max players): The slot count is 10; ts8 (Group limit): Teams cap at 8, which is the game default; v2632 (Protocol): To join, run the same version: game protocol 2632; cs161125 (Build): This build is 161125; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set are the tags SquadAI test stand (private) publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.

Connect

How do I join SquadAI test stand (private)?

Press F1 in Rust to open the console, then enter client.connect 136.169.211.140:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.

KeyServer tags

what each one means

Published as mp10,ptrak,$r?,v2632,gmrust,cs161125,ts8

Game

gmrust
Game mode Rust survival, standard rules.
mp10
Max players The slot count is 10.
ts8
Group limit Teams cap at 8, which is the game default.
v2632
Protocol To join, run the same version: game protocol 2632.
cs161125
Build This build is 161125.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code A region code is not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.