Siunattu
Online 135.148.15.62:28015 checked 12m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 30% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 4 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 17:25 UTC6d ago | 2° | – | running | 0 |
| Fri 16 Oct, 22:39 UTC12d ago | 1° | halved by day 1 | 5.8 days | 0 |
| Tue 13 Oct, 19:45 UTC15d ago | 1° | halved by day 1 | 3.1 days | 1 |
| Sun 11 Oct, 22:23 UTC17d ago | 1° | – | 1.9 days | 1 |
| Tue 6 Oct, 01:08 UTC23d ago | 1° | halved by day 2 | 5.9 days | 1 |
| Sun 4 Oct, 02:09 UTC25d ago | 1° | – | 2 days | 1 |
| Thu 1 Oct, 18:54 UTC FW27d ago | 1° | held half | 2.3 days | 1 |
| Tue 29 Sep, 21:48 UTC29d ago | 1° | – | 1.9 days | 0 |
| Mon 28 Sep, 17:43 UTC30d ago | 1° | – | 1.2 days | 1 |
| Fri 25 Sep, 04:57 UTC34d ago | 1° | halved by day 2 | 3.5 days | 0 |
| Sun 20 Sep, 22:50 UTC38d ago | 1° | held half | 4.3 days | 0 |
| Thu 17 Sep, 01:42 UTC42d ago | 1° | halved by day 1 | 3.9 days | 0 |
| Tue 15 Sep, 18:34 UTC43d ago | 1° | – | 1.3 days | 1 |
| Sun 13 Sep, 17:02 UTC45d ago | 1° | held half | 2.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on Siunattu?
The average peak across its recent wipes is 1 players. 4 hours after the latest wipe, the crowd peaked. Above half the peak until the next wipe: that held in 0% of its recent wipes. By day 1 it was below half in the wipes that did not hold.
What is the wipe schedule on Siunattu?
Wipes come at irregular times on Siunattu, so no next wipe can be predicted. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 6 days 13 hours ago.
Player counts
How busy is Siunattu?
Siunattu currently has 0 of its 40 slots filled. Averaged over the past week: 0 players, peaking at 2. Look at 23:00 UTC for the last 48 hours: that hour averaged 1 players.
How does Siunattu rank against other Rust servers?
Ranked #6,570 on seven-day player hours, Siunattu is in the top 30% of all ranked servers.
Rules and settings
Which map does Siunattu run?
A procedural map of size 3,100 with seed 123457, generated by the game, runs on Siunattu. You can look at the map on RustMaps from this page: the same size and seed give the same map.
What are the rules and settings on Siunattu?
A gather rate is not given in the name Siunattu. The group limit is 8 players, which is the game's default. survival is the game mode, standard play: gathering, building and raiding. You can fight other players and raid their bases. In the server browser it appears under Community, as a community server. The server has VAC, Valve's anti-cheat, turned on.
Server details
Which version of Rust does Siunattu run?
The build on Siunattu is Rust network protocol 2635 and build 168909, running on Linux. Steam updates your game for you, and the protocol has to match for you to join.
Is Siunattu online, and how reliable is it?
The server is up at the moment: Siunattu is online. Its reported uptime dates the last restart to about 40 hours ago. 158 of 168 hours up over the last 7 full days, which is 94%. Rust Heatmap has had it on record since 13 September 2026.
Where is Siunattu located?
A region is not published for Siunattu. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 135.148.15.62:28015.
Does Siunattu run smoothly?
Average server fps over the last 48 hours was 216; it never dropped below 161. Entities peaked at 50,974, counting buildings, deployables and all the rest of the world. The highest memory use was 3,514 MB. Players feel lag when fps falls and the entity count climbs.
Lists and filters
Which Rust Heatmap lists and filters include Siunattu?
These Rust Heatmap lists include Siunattu: Best Rust community servers. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on Siunattu mean?
These are the tags Siunattu publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp40 (Max players): This server has 40 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): This build is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
How to join
How do I join Siunattu?
Press F1 in Rust to open the console, then enter client.connect 135.148.15.62:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.