[US] Viking Solo PvE
Online 135.148.15.213:23975 checked 10m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 29% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 00:10 UTC5d ago | 1° | – | running | 0 |
| Thu 15 Oct, 16:25 UTC13d ago | 1° | halved by day 4 | 8.3 days | 0 |
| Sun 11 Oct, 19:31 UTC17d ago | 2° | held half | 3.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on [US] Viking Solo PvE?
At their busiest, its recent wipes averaged 1 players. The crowd on the latest wipe reached its peak 0 hours in. Half the peak was held until the next wipe in 50% of its recent wipes. By day 4 it was below half in the wipes that did not hold.
What is the wipe schedule on [US] Viking Solo PvE?
No next wipe can be predicted: [US] Viking Solo PvE wipes when it chooses, at irregular times. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 5 days 15 hours ago.
Population
How busy is [US] Viking Solo PvE?
Of 75 slots on [US] Viking Solo PvE, 0 are in use right now. The average across the last seven days is 0 players; the peak reached 1. Its busiest point in the last 48 hours was 13:00 UTC, averaging 1 players.
How does [US] Viking Solo PvE rank against other Rust servers?
The top 29% of ranked servers includes [US] Viking Solo PvE, at #6,513 for player hours over the last seven days.
Settings and rules
Which map does [US] Viking Solo PvE run?
A procedural map of size 3,000 with seed 31337, generated by the game, runs on [US] Viking Solo PvE. From this page you can view the map on RustMaps, since the same size and seed give the same map.
What are the rules and settings on [US] Viking Solo PvE?
No gather rate appears in the name [US] Viking Solo PvE. 8 players is the default group size, and that is the limit here. survival is the game mode, gather, build and raid in the standard game. Combat between players and raiding are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins run on this server. Anti-cheat: Valve's VAC is on.
Location and uptime
Which version of Rust does [US] Viking Solo PvE run?
Rust network protocol 2635 and build 168909 is the build [US] Viking Solo PvE runs, on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.
Is [US] Viking Solo PvE online, and how reliable is it?
Online now: [US] Viking Solo PvE. Its reported uptime dates the last restart to about 25 hours ago. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. The first record of it on Rust Heatmap is 11 October 2026.
Where is [US] Viking Solo PvE located?
The name of [US] Viking Solo PvE points to North America, though no region tag is published. Rust Heatmap shows the location a server states. It does not look up the machine's location. 135.148.15.213:23975 is its address.
Does [US] Viking Solo PvE run smoothly?
It averaged 226 server fps over the last 48 hours, with a low of 130. Entities peaked at 48,378, counting buildings, deployables and all the rest of the world. At its peak it held 3,375 MB of memory. What players call lag is low fps together with a growing entity count.
Lists and filters
Which Rust Heatmap lists and filters include [US] Viking Solo PvE?
Modded Rust servers, by live population and North America server heatmap are the Rust Heatmap lists that [US] Viking Solo PvE fits. These are the filters that return it on the list: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on [US] Viking Solo PvE mean?
gmrust (Game mode): Survival in the standard Rust form; mp75 (Max players): Slot count: 75; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game are the tags [US] Viking Solo PvE publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
How to join
How do I join [US] Viking Solo PvE?
To join by console, open it with F1 in Rust and enter client.connect 135.148.15.213:23975. Or press Launch Rust on this page, which connects you through Steam.