Rust HeatmapInfrared · players
IR live Players102,993 Servers11,872 Warm3,951 Fresh wipes · 3h555 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–40° · slots

Evan's ShockByte Server

Online 135.148.15.103:27700 checked 10m ago

Sp1 · players now 0/ 40
0% full
Li1 · players, the last 48 hours · hourly average, UTC
Tue 20:00flare: a wipe in that hourThu 18:00
0
7-day average
peak 2
#6,929
rank
top 31%
8d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
UTC checked 10m ago

Li2Players

AveragePeak
0123420:0005:0014:0000:0009:0018:00

Hourly average and peak, UTC.

Li3Server performance

010020030040020:0005:0014:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Oct23 Oct24 Oct26 Oct27 Oct29 Oct

Top 31% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 510 on average
307 / 325
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 317 on average
391 / 425
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 281 on average
955 / 1000
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 276 on average
46 / 100
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 266 on average
983 / 1000
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 238 on average
783 / 800

LogQuick answers

from the figures on this page

Wipe day

What is the wipe schedule on Evan's ShockByte Server?

Evan's ShockByte Server has too few wipes on record yet for its rhythm to show. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 8 days 19 hours ago.

Player counts

How busy is Evan's ShockByte Server?

Evan's ShockByte Server currently has 0 of its 40 slots filled. The average across the last seven days is 0 players; the peak reached 2.

How does Evan's ShockByte Server rank against other Rust servers?

Ranked #6,929 on seven-day player hours, Evan's ShockByte Server is in the top 31% of all ranked servers.

Settings and rules

Which map does Evan's ShockByte Server run?

Evan's ShockByte Server runs a procedural map of size 1,500 with seed 50000, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map.

What are the rules and settings on Evan's ShockByte Server?

No gather rate appears in the name Evan's ShockByte Server. Groups can contain up to 8 players, the default in the game. survival is the game mode, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. In the server browser it appears under Community, as a community server. VAC is on, which is Valve's anti-cheat.

Location and uptime

Which version of Rust does Evan's ShockByte Server run?

Rust network protocol 2635 and build 168909 is the build Evan's ShockByte Server runs, on Linux. Steam updates your game for you, and the protocol has to match for you to join.

Is Evan's ShockByte Server online, and how reliable is it?

Online now: Evan's ShockByte Server. Its reported uptime dates the last restart to about 3 hours ago. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. It first appears in Rust Heatmap records on 21 October 2026.

Where is Evan's ShockByte Server located?

No region is published by Evan's ShockByte Server. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 135.148.15.103:27700.

Does Evan's ShockByte Server run smoothly?

It averaged 237 server fps over the last 48 hours, with a low of 224. Buildings, deployables and the rest of the world came to as much as 8,388 entities. At its peak it held 3,452 MB of memory. What players call lag is low fps together with a growing entity count.

Lists and filters

Which Rust Heatmap lists and filters include Evan's ShockByte Server?

The Rust Heatmap lists that Evan's ShockByte Server fits are: Best Rust community servers. These are the filters that return it on the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What do the server tags on Evan's ShockByte Server mean?

gmrust (Game mode): Rust survival, standard rules; mp40 (Max players): Slot count: 40; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): Build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set are the tags Evan's ShockByte Server publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

How to join

How do I join Evan's ShockByte Server?

Press F1 in Rust to open the console, then enter client.connect 135.148.15.103:27700. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.

KeyServer tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival, standard rules.
mp40
Max players Slot count: 40.
ts8
Group limit At most 8 per team: the default the game ships with.
v2635
Protocol To join, run the same version: game protocol 2635.
cs168909
Build Build 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.