Duckys 10x
Online 135.148.134.94:22514 checked 11m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on Duckys 10x?
Its rhythm cannot yet be told: too few of Duckys 10x's wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 3 days 15 hours ago.
Population
How busy is Duckys 10x?
Duckys 10x currently has 0 of its 50 slots filled. The average across the last seven days is 0 players.
How does Duckys 10x rank against other Rust servers?
The top 69% of ranked servers includes Duckys 10x, at #15,289 for player hours over the last seven days.
Rules and settings
Which map does Duckys 10x run?
A procedural map of size 4,500 with seed 50000, generated by the game, runs on Duckys 10x. You can look at the map on RustMaps from this page: the same size and seed give the same map.
What are the rules and settings on Duckys 10x?
10x gather is what Duckys 10x advertises in its name. 8 players is the default group size, and that is the limit here. The server runs survival, standard play: gathering, building and raiding. You can fight other players and raid their bases. In the server browser it is Modded, meaning plugins or settings modify the game. Plugin count: Oxide. The server has VAC, Valve's anti-cheat, turned on.
Location and uptime
Which version of Rust does Duckys 10x run?
Rust network protocol 2635 and build 168909 on Linux is what Duckys 10x runs. Steam updates your game for you, and the protocol has to match for you to join.
Is Duckys 10x online, and how reliable is it?
Right now Duckys 10x shows as online. Its reported uptime dates the last restart to about 3 hours ago. It was up 14 of 48 hours across the last 2 full days, or 29% of the time. It first appears in Rust Heatmap records on 26 October 2026.
Where is Duckys 10x located?
No region is published by Duckys 10x. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 135.148.134.94:22514.
Does Duckys 10x run smoothly?
It averaged 106 server fps over the last 48 hours, with a low of 94. Buildings, deployables and the rest of the world came to as much as 119,588 entities. At its peak it held 4,554 MB of memory. Players feel lag when fps falls and the entity count climbs.
Lists and filters
Which Rust Heatmap lists and filters include Duckys 10x?
The Rust Heatmap lists that Duckys 10x fits are: 10x Rust servers and Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week; Gather rate: 10x brings it up.
What do the server tags on Duckys 10x mean?
These are the tags Duckys 10x publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp50 (Max players): This server has 50 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): This build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
How to join
How do I join Duckys 10x?
Press F1 in Rust to open the console, then enter client.connect 135.148.134.94:22514. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.