Rust HeatmapInfrared · players
IR live Players53,199 Servers11,735 Warm3,345 Fresh wipes · 3h133 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–10° · slots

MobWars Test | Dev Server

Online EU 134.255.255.19:28042 checked 12m ago

biweekly wipes moddedoxidepve
Sp1 · players now 0/ 10
0% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 1°
Tue 00:00flare: a wipe in that hourWed 22:00
0
7-day average
peak 1
#13,582
rank
top 61% · #2453 in EU
18d ago
last wipe
biweekly schedule
7d 19h
next wipe
Thu 5 Nov, 19:00 UTC FW
UTC checked 12m ago

Li2Players

AveragePeak
00.250.50.75100:0009:0018:0003:0012:0022:00

Hourly average and peak, UTC.

Li3Server performance

010020030040000:0009:0018:0003:0012:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 61% of all ranked servers, top 84% in EU. Ranked on player hours over the last seven days.

Bx1Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 7d 19h. The force wipe · high confidence

1.1 days
usual gap
between real wipes
20%
on rhythm
of its recent wipes
2
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 2

Coming wipes

7d 19h
Thu 5 Nov, 19:00 UTC
FW
9d 15h
Sat 7 Nov, 14:40 UTC
23d 15h
Sat 21 Nov, 14:40 UTC
35d 19h
Thu 3 Dec, 19:00 UTC
FW
37d 15h
Sat 5 Dec, 14:40 UTC

The first 48 hours of its last wipes

Sat 10 OctSat 10 OctFri 9 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 14:40 UTC18d ago 2 – running 1
Sat 10 Oct, 08:20 UTC18d ago 2 – 0.3 days 0
Fri 9 Oct, 15:49 UTC19d ago 2 – 0.7 days 0
Sat 3 Oct, 10:17 UTC25d ago 2 halved by day 2 6.2 days 0
Wed 30 Sep, 19:08 UTC28d ago 2 – 2.6 days 2
Tue 29 Sep, 17:16 UTC29d ago 2 – 1.1 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo
EU · no group limit · biweekly · 238 on average
196 / 2000
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10
EU · groups of 30+ · biweekly · 51 on average
19 / 100
RustAria#4 [Мирный / PVE / SKINDROPS]
EU · groups of 100+ · biweekly · 29 on average
11 / 200
[ESP] TIESOLAND PVE | SKILLS | EVENTOS | HOME
EU · groups of 8+ · biweekly · 27 on average
32 / 50
[EU/US] RustyWasteland PVE | Halloween Contest | Zombies | Raid
EU · groups of 10+ · biweekly · 27 on average
15 / 100
PvE Rust-Z {х1-х5} Quest/Eco/Zombie/Events
EU · groups of 8+ · biweekly · 25 on average
8 / 100

LogQuick answers

from the figures on this page

Wipe day

What does wipe day look like on MobWars Test | Dev Server?

At their busiest, its recent wipes averaged 2 players. 0 hours into the latest wipe, player numbers topped out. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. It fell below half by day 2 when it did not hold.

What is the wipe schedule on MobWars Test | Dev Server?

Too few wipes are recorded on MobWars Test | Dev Server to confirm its schedule; the tag is what the prediction follows. On Thursday 5 November at 19:00 UTC the force wipe comes, and that is its next wipe, as for every Rust server. The world it runs now dates from 18 days 8 hours ago. Its tags state a wipe every two weeks.

Player counts

How busy is MobWars Test | Dev Server?

The current population of MobWars Test | Dev Server is 0, against 10 slots. The average across the last seven days is 0 players; the peak reached 1. Look at 16:00 UTC for the last 48 hours: that hour averaged 0 players.

How does MobWars Test | Dev Server rank against other Rust servers?

Top 61% of ranked servers and #2,453 in Europe: that is MobWars Test | Dev Server at #13,582 for player hours over seven days.

Map and rules

Which map does MobWars Test | Dev Server run?

The map on MobWars Test | Dev Server is procedural, size 3,500 with seed 1337, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map.

What are the rules and settings on MobWars Test | Dev Server?

No gather rate appears in the name MobWars Test | Dev Server. Groups can contain up to 8 players, the default in the game. The server runs pve, other players cannot be fought. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Oxide. Anti-cheat: Valve's VAC is on.

Server details

Which version of Rust does MobWars Test | Dev Server run?

Rust network protocol 2635 and build 168909 is the build MobWars Test | Dev Server runs, on Linux. To join, your game must match the protocol; Steam handles the update.

Is MobWars Test | Dev Server online, and how reliable is it?

The server is up at the moment: MobWars Test | Dev Server is online. About 15 hours ago is when it last restarted, by its own uptime figure. 168 of 168 hours up over the last 7 full days, which is 100%. The first record of it on Rust Heatmap is 18 September 2026.

Where is MobWars Test | Dev Server located?

The EU tag is how MobWars Test | Dev Server lists itself in Europe. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 134.255.255.19:28042.

Does MobWars Test | Dev Server run smoothly?

It averaged 183 server fps over the last 48 hours, with a low of 121. Buildings, deployables and the rest of the world came to as much as 79,549 entities. At its peak it held 2,637 MB of memory. Players feel lag when fps falls and the entity count climbs.

Tags

Which Rust Heatmap lists and filters include MobWars Test | Dev Server?

The Rust Heatmap lists that MobWars Test | Dev Server fits are: EU Rust servers, busiest first, Modded Rust servers, by live population and Best Rust PvE servers. These are the filters that return it on the list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.

What do the server tags on MobWars Test | Dev Server mean?

gmrust (Game mode): Rust survival, standard rules; mp10 (Max players): The slot count is 10; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^b (Biweekly): Every two weeks the server wipes; ^p (PvE): PvE: the danger is the world, not other players; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Settings or plugins alter the game, which puts it under Modded; EU (Europe): Europe is where the server browser puts it are the tags MobWars Test | Dev Server publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.

Connect

How do I join MobWars Test | Dev Server?

To join by console, open it with F1 in Rust and enter client.connect 134.255.255.19:28042. Or press Launch Rust on this page, which connects you through Steam. https://discord.com/invite/PGVAcSnxF4 is where its website is.

KeyServer tags

what each one means

Published as mp10,ptrak,$r?,v2635,^b,EU,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard rules.
mp10
Max players The slot count is 10.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol Your game must match protocol 2635 to get in.
cs168909
Build Build 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly Every two weeks the server wipes.

Gameplay

^p
PvE PvE: the danger is the world, not other players.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Settings or plugins alter the game, which puts it under Modded.

Region

EU
Europe Europe is where the server browser puts it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.