Rust HeatmapInfrared · players
IR live Players102,408 Servers11,904 Warm3,941 Fresh wipes · 3h403 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–5° · slots

PvE|Prvt|RustServer_4991

Online 133.117.73.235:28015 checked 12m ago

pve
Sp1 · players now 0/ 5
0% full
Li1 · players, the last 48 hours · hourly average, UTC
Tue 18:00flare: a wipe in that hourThu 16:00
0
7-day average
peak 1
#11,205
rank
top 50%
27d ago
last wipe
no schedule published
–
next wipe
too few wipes seen yet
UTC checked 12m ago

Li2Players

AveragePeak
0123418:0003:0012:0022:0007:0016:00

Hourly average and peak, UTC.

Li3Server performance

02040608018:0003:0012:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 50% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

2
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 14 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 00:26 UTC27d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ABYSS | PvE | US | Vanilla | Noob Friendly
NA · groups of 8+ · monthly · 55 on average
47 / 200
[EU] RustEZ Pure PvE | Low Decay | No Killing | No Raiding
EU · groups of 8+ · monthly · 32 on average
36 / 200
[US] RustEZ Pure PvE | Low Decay | No Killing | No Raiding
NA · groups of 8+ · monthly · 31 on average
18 / 200
[PvE] Skyline PvE - No Raiding/Killing, No Decay, Noob Friendly
groups of 8+ · monthly · 22 on average
12 / 150
【云梦泽PVE】萌新学习|土味养老|死亡不掉|原倍
EA · groups of 30+ · monthly · 22 on average
15 / 200
JP RustPvE kokuu Server No kill No raid beeginner
EA · groups of 8+ · monthly · 15 on average
11 / 200

LogQuick answers

from the figures on this page

Wipe schedule

What does wipe day look like on PvE|Prvt|RustServer_4991?

At their busiest, its recent wipes averaged 2 players. The crowd on the latest wipe reached its peak 14 hours in.

What is the wipe schedule on PvE|Prvt|RustServer_4991?

Its rhythm cannot yet be told: too few of PvE|Prvt|RustServer_4991's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 27 days 17 hours ago.

Player counts

How busy is PvE|Prvt|RustServer_4991?

The current population of PvE|Prvt|RustServer_4991 is 0, against 5 slots. Averaged over the past week: 0 players, peaking at 1.

How does PvE|Prvt|RustServer_4991 rank against other Rust servers?

The top 50% of ranked servers includes PvE|Prvt|RustServer_4991, at #11,205 for player hours over the last seven days.

Settings and rules

Which map does PvE|Prvt|RustServer_4991 run?

A procedural map of size 4,500 with seed 8762, generated by the game, runs on PvE|Prvt|RustServer_4991. You can look at the map on RustMaps from this page: the same size and seed give the same map.

What are the rules and settings on PvE|Prvt|RustServer_4991?

No gather rate appears in the name PvE|Prvt|RustServer_4991. Groups can contain up to 8 players, the default in the game. The server runs pve, player combat is disabled. In the server browser it appears under Community, as a community server. Anti-cheat: Valve's VAC is on.

Location and uptime

Which version of Rust does PvE|Prvt|RustServer_4991 run?

The build on PvE|Prvt|RustServer_4991 is Rust network protocol 2635 and build 168909, running on Linux. Steam updates your game for you, and the protocol has to match for you to join.

Is PvE|Prvt|RustServer_4991 online, and how reliable is it?

Right now PvE|Prvt|RustServer_4991 shows as online. Its reported uptime dates the last restart to about 5 days 18 hours ago. 167 of 168 hours up over the last 7 full days, which is 99%. The first record of it on Rust Heatmap is 13 September 2026.

Where is PvE|Prvt|RustServer_4991 located?

No region is published by PvE|Prvt|RustServer_4991. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 133.117.73.235:28015.

Does PvE|Prvt|RustServer_4991 run smoothly?

It averaged 50 server fps over the last 48 hours, with a low of 37. The world held as many as 111,948 entities, buildings and deployables included. Memory use reached 4,338 MB at most. What players call lag is low fps together with a growing entity count.

Tags

Which Rust Heatmap lists and filters include PvE|Prvt|RustServer_4991?

Best Rust community servers and Best Rust PvE servers are the Rust Heatmap lists that PvE|Prvt|RustServer_4991 fits. Filtering the list by Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more brings it up.

What do the server tags on PvE|Prvt|RustServer_4991 mean?

These are the tags PvE|Prvt|RustServer_4991 publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp5 (Max players): Slot count: 5; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^p (PvE): PvE: the danger is the world, not other players. The top of this page also shows the tags for players now, the queue and when the world was made.

How to join

How do I join PvE|Prvt|RustServer_4991?

Press F1 in Rust to open the console, then enter client.connect 133.117.73.235:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.

KeyServer tags

what each one means

Published as mp5,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust form.
mp5
Max players Slot count: 5.
ts8
Group limit At most 8 per team: the default the game ships with.
v2635
Protocol The server runs game protocol 2635, so your game has to match it.
cs168909
Build The game build here is 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The region code is blank.

Gameplay

^p
PvE PvE: the danger is the world, not other players.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.