Local Test
Online 131.72.253.204:28015 checked 7m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 29% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on Local Test?
Its rhythm cannot yet be told: too few of Local Test's wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 2 days 13 hours ago.
Player counts
How busy is Local Test?
Local Test currently has 1 of its 10 slots filled. A seven-day average of 1 players, with a peak of 1. Its busiest point in the last 48 hours was 21:00 UTC, averaging 1 players.
How does Local Test rank against other Rust servers?
Ranked #6,402 on seven-day player hours, Local Test is in the top 29% of all ranked servers.
Settings and rules
Which map does Local Test run?
A procedural map, generated by the game, runs on Local Test.
What are the rules and settings on Local Test?
The name Local Test does not specify a gather rate. Groups can contain up to 8 players, the default in the game. survival is the game mode, standard play: gathering, building and raiding. You can fight other players and raid their bases. In the server browser it appears under Community, as a community server. Anti-cheat: Valve's VAC is off.
Server details
Which version of Rust does Local Test run?
Rust network protocol 2635 and build 168909 is the build Local Test runs, on Windows. Steam updates your game for you, and the protocol has to match for you to join.
Is Local Test online, and how reliable is it?
Right now Local Test shows as online. 18 of 48 hours up over the last 2 full days, which is 38%. Rust Heatmap has had it on record since 25 October 2026.
Where is Local Test located?
Nothing about a region comes from Local Test. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 131.72.253.204:28015.
Lists and filters
Which Rust Heatmap lists and filters include Local Test?
These Rust Heatmap lists include Local Test: Best Rust community servers. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
What do the server tags on Local Test mean?
These are the tags Local Test publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp10 (Max players): This server has 10 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join Local Test?
To join by console, open it with F1 in Rust and enter client.connect 131.72.253.204:28015. Or press Launch Rust on this page, which connects you through Steam.