Cosmic Competition Solo Compile Test
Offline 13.140.42.187:29725 checked 28d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 70% of all ranked servers, and #207 of the solo servers (top 90%). Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on Cosmic Competition Solo Compile Test?
Cosmic Competition Solo Compile Test has too few wipes on record yet for its rhythm to show. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 28 days 23 hours ago.
Player counts
How busy is Cosmic Competition Solo Compile Test?
Last seen 28 days 23 hours ago, Cosmic Competition Solo Compile Test is offline at the moment.
How does Cosmic Competition Solo Compile Test rank against other Rust servers?
Ranked #16,670 on seven-day player hours, Cosmic Competition Solo Compile Test is in the top 70% of all ranked servers. The solo group puts it at #207.
Settings and rules
Which map does Cosmic Competition Solo Compile Test run?
Cosmic Competition Solo Compile Test runs a procedural map, which the game generates.
What are the rules and settings on Cosmic Competition Solo Compile Test?
A gather rate is not given in the name Cosmic Competition Solo Compile Test. Solo play only: teams are not permitted. The server runs survival, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. The server browser lists it as Modded: plugins or settings change the game. Carbon plugins run on this server. Anti-cheat: Valve's VAC is on.
About the server
Which version of Rust does Cosmic Competition Solo Compile Test run?
The build on Cosmic Competition Solo Compile Test is Rust network protocol 2633 and build 165217, running on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Cosmic Competition Solo Compile Test online, and how reliable is it?
Last seen 28 days 23 hours ago, Cosmic Competition Solo Compile Test is offline right now. 0 of 168 hours up over the last 7 full days, which is 0%. The first record of it on Rust Heatmap is 1 October 2026.
Where is Cosmic Competition Solo Compile Test located?
No region is published by Cosmic Competition Solo Compile Test. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 13.140.42.187:29725.
Lists and filters
Which Rust Heatmap lists and filters include Cosmic Competition Solo Compile Test?
The Rust Heatmap lists that Cosmic Competition Solo Compile Test fits are: Solo Rust servers and Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: Solo.
What do the server tags on Cosmic Competition Solo Compile Test mean?
The game's server browser reads the tags Cosmic Competition Solo Compile Test publishes: gmrust (Game mode): Rust survival, standard rules; mp1 (Max players): This server has 1 slots; ts1 (Group limit): Teams cap at 1; v2633 (Protocol): The server runs game protocol 2633, so your game has to match it; cs165217 (Build): The game build here is 165217; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; ^y (Carbon): Plugins run through Carbon. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join Cosmic Competition Solo Compile Test?
Enter client.connect 13.140.42.187:29725 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.