Rust Privado [Tailscale]
Offline 129.146.83.13:28015 checked 4h ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 30% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 09:20 UTC23d ago | 0° | – | running | 2 |
| Sun 4 Oct, 23:15 UTC23d ago | 2° | – | 0.4 days | 0 |
| Mon 28 Sep, 03:19 UTC30d ago | 2° | held half | 6.8 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on Rust Privado [Tailscale]?
At their busiest, its recent wipes averaged 1 players. The crowd on the latest wipe reached its peak 0 hours in. Above half the peak until the next wipe: that held in 100% of its recent wipes.
What is the wipe schedule on Rust Privado [Tailscale]?
Wipes come at irregular times on Rust Privado [Tailscale], so no next wipe can be predicted. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 23 days 1 hours ago.
Population
How busy is Rust Privado [Tailscale]?
Last seen 4 hours ago, Rust Privado [Tailscale] is offline at the moment. Averaged over the past week: 1 players, peaking at 2. Look at 05:00 UTC for the last 48 hours: that hour averaged 2 players.
How does Rust Privado [Tailscale] rank against other Rust servers?
Ranked #6,683 on seven-day player hours, Rust Privado [Tailscale] is in the top 30% of all ranked servers.
Rules and settings
Which map does Rust Privado [Tailscale] run?
Rust Privado [Tailscale] runs a procedural map of size 4,150 with seed 112658767, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.
What are the rules and settings on Rust Privado [Tailscale]?
A gather rate is not given in the name Rust Privado [Tailscale]. The group limit is 8 players, which is the game's default. survival is the game mode, gather, build and raid in the standard game. Combat between players and raiding are both possible. In the server browser it appears under Community, as a community server. VAC is off, which is Valve's anti-cheat.
About the server
Which version of Rust does Rust Privado [Tailscale] run?
Rust network protocol 2635 and build 168909 on Windows is what Rust Privado [Tailscale] runs. Steam updates your game for you, and the protocol has to match for you to join.
Is Rust Privado [Tailscale] online, and how reliable is it?
Last seen 4 hours ago, Rust Privado [Tailscale] is offline right now. The uptime it reports puts the last restart at about 3 hours ago. It was up 15 of 168 hours across the last 7 full days, or 9% of the time. It first appears in Rust Heatmap records on 25 September 2026.
Where is Rust Privado [Tailscale] located?
A region is not published for Rust Privado [Tailscale]. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 129.146.83.13:28015 is its address.
Does Rust Privado [Tailscale] run smoothly?
Average server fps over the last 48 hours was 60; it never dropped below 60. The world held as many as 99,673 entities, buildings and deployables included. The highest memory use was 2,309 MB. What players call lag is low fps together with a growing entity count.
Lists and filters
Which Rust Heatmap lists and filters include Rust Privado [Tailscale]?
The Rust Heatmap lists that Rust Privado [Tailscale] fits are: Best Rust community servers. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on Rust Privado [Tailscale] mean?
These are the tags Rust Privado [Tailscale] publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp10 (Max players): This server has 10 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join Rust Privado [Tailscale]?
Press F1 in Rust to open the console, then enter client.connect 129.146.83.13:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.