local test
Offline 124.189.16.82:28015 checked 9d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 20 Oct, 02:59 UTC9d ago | 0° | – | running | 1 |
| Mon 19 Oct, 08:24 UTC9d ago | 1° | – | 0.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on local test?
The average peak across its recent wipes is 0 players. The crowd on the latest wipe reached its peak 1 hours in.
What is the wipe schedule on local test?
local test has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 9 days 4 hours ago the server made the world it is on now.
Player counts
How busy is local test?
local test went quiet 9 days 4 hours ago and is offline right now.
How does local test rank against other Rust servers?
The top 69% of ranked servers includes local test, at #15,340 for player hours over the last seven days.
Map and rules
Which map does local test run?
The game generates the procedural map on local test.
What are the rules and settings on local test?
No gather rate appears in the name local test. The group limit is 8 players, which is the game's default. survival is the game mode, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. In the server browser it appears under Community, as a community server. Anti-cheat: Valve's VAC is off.
Location and uptime
Which version of Rust does local test run?
Rust network protocol 2634 and build 167781 is the build local test runs, on Windows. Steam updates your game for you, and the protocol has to match for you to join.
Is local test online, and how reliable is it?
Offline at the moment: local test was last seen 9 days 4 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It first appears in Rust Heatmap records on 19 October 2026.
Where is local test located?
Nothing about a region comes from local test. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 124.189.16.82:28015.
Lists and filters
Which Rust Heatmap lists and filters include local test?
The Rust Heatmap lists that local test fits are: Best Rust community servers. These are the filters that return it on the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on local test mean?
The game's server browser reads the tags local test publishes: gmrust (Game mode): Survival in the standard Rust form; mp5 (Max players): This server has 5 slots; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs167781 (Build): The game build here is 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join local test?
Enter client.connect 124.189.16.82:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.