RetroPVE (Testing Server)
Offline OC 123.50.149.73:28015 checked 11d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 70% of all ranked servers, top 87% in OC. Ranked on player hours over the last seven days.
Bx1Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 8d 14h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 3 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 16:48 UTC26d ago | 2° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on RetroPVE (Testing Server)?
The average peak across its recent wipes is 2 players. 3 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on RetroPVE (Testing Server)?
A single monthly wipe, the force wipe, is all RetroPVE (Testing Server) runs. On Thursday 5 November at 19:00 UTC the force wipe comes, and that is its next wipe, as for every Rust server. The world in play now was made 26 days 9 hours ago. A monthly wipe is what its tags declare.
Player counts
How busy is RetroPVE (Testing Server)?
The last time RetroPVE (Testing Server) was seen was 11 days 9 hours ago, and it is offline now.
How does RetroPVE (Testing Server) rank against other Rust servers?
Seven-day player hours place RetroPVE (Testing Server) at #15,106, in the top 70% of ranked servers; within Oceania it is #186.
Rules and settings
Which map does RetroPVE (Testing Server) run?
The map on RetroPVE (Testing Server) is procedural, size 5,000, generated by the game.
What are the rules and settings on RetroPVE (Testing Server)?
A gather rate is not given in the name RetroPVE (Testing Server). Groups can contain up to 8 players, the default in the game. The server runs survival, gather, build and raid in the standard game. You can fight other players and raid their bases. Plugins or settings change the game, and it is listed under Modded in the server browser. Carbon plugins run on this server. The server has VAC, Valve's anti-cheat, turned on.
About the server
Which version of Rust does RetroPVE (Testing Server) run?
Rust network protocol 2634 and build 166494 is the build RetroPVE (Testing Server) runs, on Linux. To join, your game must match the protocol; Steam handles the update.
Is RetroPVE (Testing Server) online, and how reliable is it?
RetroPVE (Testing Server) is down just now; the last sighting was 11 days 9 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It first appears in Rust Heatmap records on 28 September 2026.
Where is RetroPVE (Testing Server) located?
In Oceania, RetroPVE (Testing Server) lists itself with the OC tag. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 123.50.149.73:28015.
Tags
Which Rust Heatmap lists and filters include RetroPVE (Testing Server)?
The Rust Heatmap lists that RetroPVE (Testing Server) fits are: Oceania Rust servers and Modded Rust servers, by live population. These are the filters that return it on the list: Region: Oceania; Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
What do the server tags on RetroPVE (Testing Server) mean?
These are the tags RetroPVE (Testing Server) publishes for the game's server browser to read: gmvanilla (Game mode): The vanilla survival game; mp100 (Max players): The slot count is 100; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): To join, run the same version: game protocol 2634; cs166494 (Build): This build is 166494; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^m (Monthly): The wipe cycle is monthly and follows Facepunch's force wipe; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; ^y (Carbon): The plugin framework in use is Carbon; OC (Oceania): The server browser lists it under Oceania. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join RetroPVE (Testing Server)?
To join by console, open it with F1 in Rust and enter client.connect 123.50.149.73:28015. Or press Launch Rust on this page, which connects you through Steam.