#2[搞就完了]新開|10X|秒造快燒|龍爭虎鬥
Online 123.192.255.191:28015 checked 9m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 14% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
from its schedule tagNext wipe Friday 30 October, 09:05 UTC, in 23h. Its biweekly schedule tag · low confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 09:05 UTC13d ago | 4° | – | running | 0 |
| Fri 2 Oct, 06:52 UTC27d ago | 5° | halved by day 6 | 14.1 days | 0 |
| Sun 27 Sep, 08:17 UTC32d ago | 3° | held half | 4.9 days | 0 |
| Fri 18 Sep, 05:51 UTC41d ago | 4° | halved by day 7 | 9.1 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on #2[搞就完了]新開|10X|秒造快燒|龍爭虎鬥?
At their busiest, its recent wipes averaged 4 players. The crowd on the latest wipe reached its peak 0 hours in. Half the peak was held until the next wipe in 33% of its recent wipes. It fell below half by day 6.5 when it did not hold.
What is the wipe schedule on #2[搞就完了]新開|10X|秒造快燒|龍爭虎鬥?
Too few wipes are recorded on #2[搞就完了]新開|10X|秒造快燒|龍爭虎鬥 to confirm its schedule; the tag is what the prediction follows. Friday 30 October at 09:05 UTC is when its next wipe is due. 13 days ago the server made the world it is on now. Its tags state a wipe every two weeks.
Player counts
How busy is #2[搞就完了]新開|10X|秒造快燒|龍爭虎鬥?
The current population of #2[搞就完了]新開|10X|秒造快燒|龍爭虎鬥 is 1, against 60 slots. The average across the last seven days is 1 players; the peak reached 9. Look at 10:00 UTC for the last 48 hours: that hour averaged 2 players.
How does #2[搞就完了]新開|10X|秒造快燒|龍爭虎鬥 rank against other Rust servers?
Player hours over seven days put #2[搞就完了]新開|10X|秒造快燒|龍爭虎鬥 at #3,098, in the top 14% of ranked servers.
Rules and settings
Which map does #2[搞就完了]新開|10X|秒造快燒|龍爭虎鬥 run?
A procedural map of size 4,500 with seed 1673229444, generated by the game, runs on #2[搞就完了]新開|10X|秒造快燒|龍爭虎鬥. You can look at the map on RustMaps from this page: the same size and seed give the same map.
What are the rules and settings on #2[搞就完了]新開|10X|秒造快燒|龍爭虎鬥?
According to its name, #2[搞就完了]新開|10X|秒造快燒|龍爭虎鬥 has a 10x gather rate. 8 players is the default group size, and that is the limit here. survival is the game mode, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins run on this server. The server has VAC, Valve's anti-cheat, turned on.
Server details
Which version of Rust does #2[搞就完了]新開|10X|秒造快燒|龍爭虎鬥 run?
Rust network protocol 2635 and build 168909 on Windows is what #2[搞就完了]新開|10X|秒造快燒|龍爭虎鬥 runs. To join, your game must match the protocol; Steam handles the update.
Is #2[搞就完了]新開|10X|秒造快燒|龍爭虎鬥 online, and how reliable is it?
The server is up at the moment: #2[搞就完了]新開|10X|秒造快燒|龍爭虎鬥 is online. Its reported uptime dates the last restart to about 1 hours ago. 159 of 168 hours up over the last 7 full days, which is 95%. Rust Heatmap has had it on record since 13 September 2026.
Where is #2[搞就完了]新開|10X|秒造快燒|龍爭虎鬥 located?
By its name, #2[搞就完了]新開|10X|秒造快燒|龍爭虎鬥 points to Asia, and it publishes no region tag. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 123.192.255.191:28015.
Does #2[搞就完了]新開|10X|秒造快燒|龍爭虎鬥 run smoothly?
The last 48 hours brought an average of 202 server fps and a floor of 38. The world held as many as 163,015 entities, buildings and deployables included. Memory use reached 4,588 MB at most. Lag, as players experience it, comes from low fps and a rising entity count.
Tags
Which Rust Heatmap lists and filters include #2[搞就完了]新開|10X|秒造快燒|龍爭虎鬥?
10x Rust servers and Modded Rust servers, by live population are the Rust Heatmap lists that #2[搞就完了]新開|10X|秒造快燒|龍爭虎鬥 fits. Filtering the list by Region: Asia; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 10x brings it up.
What do the server tags on #2[搞就完了]新開|10X|秒造快燒|龍爭虎鬥 mean?
These are the tags #2[搞就完了]新開|10X|秒造快燒|龍爭虎鬥 publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp60 (Max players): This server has 60 slots; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^b (Biweekly): It wipes on a two-week cycle; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Settings or plugins alter the game, which puts it under Modded. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join #2[搞就完了]新開|10X|秒造快燒|龍爭虎鬥?
To join by console, open it with F1 in Rust and enter client.connect 123.192.255.191:28015. Or press Launch Rust on this page, which connects you through Steam.