Test server 2
Offline 122.199.5.224:28017 checked 1h ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 35% of all ranked servers. Ranked on player hours over the last seven days.
Bx2World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 07:07 UTC2h ago | – | – | – | 1 |
| Wed 28 Oct, 13:53 UTC19h ago | – | – | – | 1 |
| Wed 28 Oct, 02:11 UTC1d ago | – | – | – | 1 |
| Wed 28 Oct, 01:44 UTC1d ago | – | – | – | 1 |
| Tue 27 Oct, 05:54 UTC2d ago | – | – | – | 1 |
| Tue 20 Oct, 23:45 UTC8d ago | 1° | – | 6.3 days | 1 |
| Tue 20 Oct, 11:55 UTC8d ago | 1° | – | 0.5 days | 1 |
| Tue 13 Oct, 08:19 UTC16d ago | 1° | – | 7.1 days | 0 |
| Thu 1 Oct, 17:41 UTC FW27d ago | – | – | 11.6 days | 1 |
| Tue 29 Sep, 04:38 UTC30d ago | 1° | held half | 2.5 days | 1 |
| Mon 28 Sep, 04:43 UTC31d ago | 1° | – | 1 days | 1 |
| Mon 28 Sep, 03:05 UTC31d ago | – | – | – | 1 |
| Mon 28 Sep, 02:45 UTC31d ago | – | – | – | 1 |
| Sun 27 Sep, 22:05 UTC31d ago | 1° | – | 0.3 days | 1 |
| Sun 27 Sep, 11:26 UTC31d ago | – | – | – | 1 |
| Sun 27 Sep, 10:52 UTC31d ago | 1° | – | 0.5 days | 0 |
| Thu 24 Sep, 08:46 UTC35d ago | – | – | – | 0 |
| Thu 24 Sep, 07:10 UTC35d ago | – | – | – | 1 |
| Thu 24 Sep, 04:08 UTC35d ago | 1° | – | 3.3 days | 0 |
| Wed 23 Sep, 06:42 UTC36d ago | – | – | – | 1 |
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on Test server 2?
A new world arrives every few hours on Test server 2; there is no wipe schedule, and these resets are not wipes.
Population
How busy is Test server 2?
The last time Test server 2 was seen was 1 hours ago, and it is offline now. A seven-day average of 1 players, with a peak of 1. Look at 09:00 UTC for the last 48 hours: that hour averaged 1 players.
How does Test server 2 rank against other Rust servers?
The top 35% of ranked servers includes Test server 2, at #7,844 for player hours over the last seven days.
Settings and rules
Which map does Test server 2 run?
The game generates the procedural map on Test server 2.
What are the rules and settings on Test server 2?
No gather rate appears in the name Test server 2. The group limit is 8 players, which is the game's default. survival is the game mode, gather, build and raid in the standard game. You can fight other players and raid their bases. The server browser lists it under Community. The server has VAC, Valve's anti-cheat, turned on.
Server details
Which version of Rust does Test server 2 run?
Rust network protocol 2635 and build 169621 on Windows is what Test server 2 runs. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Test server 2 online, and how reliable is it?
Test server 2 is down just now; the last sighting was 1 hours ago. It was up 13 of 168 hours across the last 7 full days, or 8% of the time. It first appears in Rust Heatmap records on 17 September 2026.
Where is Test server 2 located?
A region is not published for Test server 2. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 122.199.5.224:28017.
Tags
Which Rust Heatmap lists and filters include Test server 2?
These Rust Heatmap lists include Test server 2: Best Rust community servers. These are the filters that return it on the list: Type: Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours.
What do the server tags on Test server 2 mean?
These are the tags Test server 2 publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp0 (Max players): Slot count: 0; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): To join, run the same version: game protocol 2635; cs169621 (Build): The game build here is 169621; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^m (Monthly): The wipe cycle is monthly and follows Facepunch's force wipe. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join Test server 2?
To join by console, open it with F1 in Rust and enter client.connect 122.199.5.224:28017. Or press Launch Rust on this page, which connects you through Steam.