rust.game-sv.com
Online EA 122.133.21.40:28015 checked 9m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 25% of all ranked servers, top 68% in EA. Ranked on player hours over the last seven days.
Bx1Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 1h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 12 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 12:18 UTC1d ago | – | – | running | 1 |
| Thu 1 Oct, 20:07 UTC FW27d ago | 1° | halved by day 13 | 26.7 days | 0 |
| Wed 30 Sep, 10:02 UTC29d ago | 2° | – | 1.4 days | 0 |
| Tue 29 Sep, 09:08 UTC30d ago | 2° | – | 1 days | 0 |
| Sun 20 Sep, 14:00 UTC39d ago | 1° | halved by day 3 | 8.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on rust.game-sv.com?
Its recent wipes drew an average peak of 2 players. 12 hours into the latest wipe, player numbers topped out. Above half the peak until the next wipe: that held in 0% of its recent wipes. By day 8 it was below half in the wipes that did not hold.
What is the wipe schedule on rust.game-sv.com?
The only wipe on rust.game-sv.com is the monthly force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, when all Rust servers wipe. The world it runs now dates from 27 days 21 hours ago. A monthly wipe is what its tags declare.
Population
How busy is rust.game-sv.com?
The current population of rust.game-sv.com is 0, against 30 slots. A seven-day average of 0 players, with a peak of 2. Its busiest point in the last 48 hours was 11:00 UTC, averaging 1 players.
How does rust.game-sv.com rank against other Rust servers?
Seven-day player hours place rust.game-sv.com at #5,583, in the top 25% of ranked servers; within Asia it is #367.
Rules and settings
Which map does rust.game-sv.com run?
rust.game-sv.com runs a procedural map of size 4,500 with seed 20261001, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map.
What are the rules and settings on rust.game-sv.com?
The name rust.game-sv.com does not specify a gather rate. The group limit is 8 players, which is the game's default. The server runs pve, no combat against other players. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. VAC is on, which is Valve's anti-cheat.
Location and uptime
Which version of Rust does rust.game-sv.com run?
The build on rust.game-sv.com is Rust network protocol 2635 and build 168909, running on Linux. Steam updates your game for you, and the protocol has to match for you to join.
Is rust.game-sv.com online, and how reliable is it?
Online now: rust.game-sv.com. About 43 minutes ago is when it last restarted, by its own uptime figure. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. Rust Heatmap has had it on record since 20 September 2026.
Where is rust.game-sv.com located?
The EA tag is how rust.game-sv.com lists itself in Asia. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 122.133.21.40:28015.
Does rust.game-sv.com run smoothly?
The last 48 hours brought an average of 230 server fps and a floor of 218. Buildings, deployables and the rest of the world came to as much as 128,004 entities. The highest memory use was 3,684 MB. Lag, as players experience it, comes from low fps and a rising entity count.
Lists and filters
Which Rust Heatmap lists and filters include rust.game-sv.com?
These Rust Heatmap lists include rust.game-sv.com: Modded Rust servers, by live population and Best Rust PvE servers. Filtering the list by Region: Asia; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly brings it up.
What do the server tags on rust.game-sv.com mean?
gmvanilla (Game mode): Survival in vanilla form; mp30 (Max players): This server has 30 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): This build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^m (Monthly): The wipe cycle is monthly and follows Facepunch's force wipe; ^p (PvE): No player fighting here: the world is the danger; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game; EA (East Asia): In the server browser it sits under East Asia are the tags rust.game-sv.com publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join rust.game-sv.com?
Enter client.connect 122.133.21.40:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.