Rust HeatmapInfrared · players
IR live Players51,920 Servers11,693 Warm3,092 Fresh wipes · 3h110 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–200° · slots

Connected

Offline 120.208.73.119:28015 checked 40d ago

Sp1 · players now 0/ 200
0% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak –
#15,401
rank
no region published
40d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
UTC checked 40d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep24 Sep25 Sep26 Sep

Bx1Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 491 on average
60 / 250
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 319 on average
98 / 200
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 284 on average
288 / 350
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 277 on average
16 / 100
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 266 on average
360 / 450
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 253 on average
281 / 325

LogQuick answers

from the figures on this page

Wipe schedule

What is the wipe schedule on Connected?

Its rhythm cannot yet be told: too few of Connected's wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 40 days 23 hours ago the server made the world it is on now.

Population

How busy is Connected?

Connected went quiet 40 days 16 hours ago and is offline right now.

How does Connected rank against other Rust servers?

Ranked #15,401 on seven-day player hours, Connected is in the top – of all ranked servers.

Settings and rules

Which map does Connected run?

Connected runs a procedural map, which the game generates.

What are the rules and settings on Connected?

No gather rate appears in the name Connected. The group limit is 8 players, which is the game's default. The server runs survival, standard play: gathering, building and raiding. You can fight other players and raid their bases. You will find it under Community in the server browser; it is a community server. The server has VAC, Valve's anti-cheat, turned on.

Location and uptime

Which version of Rust does Connected run?

The build on Connected is Rust network protocol 2633 and build 164530, running on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.

Is Connected online, and how reliable is it?

Offline at the moment: Connected was last seen 40 days 16 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. The first record of it on Rust Heatmap is 19 September 2026.

Where is Connected located?

A region is not published for Connected. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 120.208.73.119:28015.

Tags

Which Rust Heatmap lists and filters include Connected?

These Rust Heatmap lists include Connected: Best Rust community servers. These are the filters that return it on the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What do the server tags on Connected mean?

The game's server browser reads the tags Connected publishes: gmrust (Game mode): Survival in the standard Rust form; mp200 (Max players): The slot count is 200; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): To join, run the same version: game protocol 2633; cs164530 (Build): Build 164530; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

Connect

How do I join Connected?

Enter client.connect 120.208.73.119:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.

KeyServer tags

what each one means

Published as mp200,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrust
Game mode Survival in the standard Rust form.
mp200
Max players The slot count is 200.
ts8
Group limit Teams cap at 8, which is the game default.
v2633
Protocol To join, run the same version: game protocol 2633.
cs164530
Build Build 164530.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code A region code is not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.