Rust HeatmapInfrared · players
IR live Players35,972 Servers11,694 Warm2,914 Fresh wipes · 3h94 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–300° · slots

Forge PvP Training dev | lobby

Offline 119.252.202.62:28015 checked 19d ago

moddedcarbon
Sp1 · players now 0/ 300
0% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak –
#15,868
rank
top 72%
19d ago
last wipe
no schedule published
–
next wipe
too few wipes seen yet
UTC checked 19d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k7 Oct9 Oct11 Oct12 Oct14 Oct16 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1.7 days
usual gap
between real wipes
1
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Fri 9 OctWed 7 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Fri 9 Oct, 11:23 UTC19d ago 1 – running 1
Wed 7 Oct, 19:14 UTC21d ago 1 – 1.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
RETRO RUST #3 Х5|MAX 5|LOOT+|CRAFT GLOBAL 22.10
EU · groups of 5 · weekly · 77 on average
3 / 250
SHELBY RUST Х5 MAX5 | LOOT+ | SHOP | FPS+ | WIPE 27.10
EU · groups of 5 · 58 on average
16 / 150
红果十倍/10.26号新开/爆枪/新人入门
EA · groups of 6 · weekly · 10 on average
4 / 200
Rustico 3
groups of 5 · 8 on average
18 / 100
SGRust@Mint
groups of 6 · 1 on average
2 / 10
РУССКИЙ ДЛЯ НОВИЧКОВ | MAX5 | 50%Upkeep 23.10
EU · groups of 5 · weekly · 1 on average
0 / 200

LogQuick answers

from the figures on this page

Wipe schedule

What does wipe day look like on Forge PvP Training dev | lobby?

At their busiest, its recent wipes averaged 1 players. 2 hours into the latest wipe, player numbers topped out.

What is the wipe schedule on Forge PvP Training dev | lobby?

Forge PvP Training dev | lobby has too few wipes on record yet for its rhythm to show. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 19 days 14 hours ago.

Player counts

How busy is Forge PvP Training dev | lobby?

The last time Forge PvP Training dev | lobby was seen was 19 days 8 hours ago, and it is offline now.

How does Forge PvP Training dev | lobby rank against other Rust servers?

Ranked #15,868 on seven-day player hours, Forge PvP Training dev | lobby is in the top 72% of all ranked servers.

Settings and rules

What are the rules and settings on Forge PvP Training dev | lobby?

No gather rate appears in the name Forge PvP Training dev | lobby. A maximum of 5 players is allowed per group. The server runs survival, gather, build and raid in the standard game. Combat between players and raiding are both possible. In the server browser it is Modded, meaning plugins or settings modify the game. Carbon plugins are in use. VAC is off, which is Valve's anti-cheat.

Location and uptime

Which version of Rust does Forge PvP Training dev | lobby run?

Rust network protocol 2634 and build 167058 is the build Forge PvP Training dev | lobby runs, on Linux. To join, your game must match the protocol; Steam handles the update.

Is Forge PvP Training dev | lobby online, and how reliable is it?

Last seen 19 days 8 hours ago, Forge PvP Training dev | lobby is offline right now. 0 of 168 hours up over the last 7 full days, which is 0%. Rust Heatmap has had it on record since 7 October 2026.

Where is Forge PvP Training dev | lobby located?

A region is not published for Forge PvP Training dev | lobby. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 119.252.202.62:28015.

Lists and filters

Which Rust Heatmap lists and filters include Forge PvP Training dev | lobby?

These Rust Heatmap lists include Forge PvP Training dev | lobby: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more brings it up.

What do the server tags on Forge PvP Training dev | lobby mean?

gmrust (Game mode): Rust survival, standard rules; mp300 (Max players): Slot count: 300; ts5 (Group limit): Teams cap at 5; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs167058 (Build): This build is 167058; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^z (Modded): Listed as Modded, since settings or plugins change the game; ^y (Carbon): The plugin framework in use is Carbon are the tags Forge PvP Training dev | lobby publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.

How to join

How do I join Forge PvP Training dev | lobby?

To join by console, open it with F1 in Rust and enter client.connect 119.252.202.62:28015. Or press Launch Rust on this page, which connects you through Steam.

KeyServer tags

what each one means

Published as mp300,ptrak,$r?,v2634,gmrust,cs167058,ts5,^z,^y

Game

gmrust
Game mode Rust survival, standard rules.
mp300
Max players Slot count: 300.
ts5
Group limit Teams cap at 5.
v2634
Protocol The server runs game protocol 2634, so your game has to match it.
cs167058
Build This build is 167058.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The region code is blank.

Mods and access

^z
Modded Listed as Modded, since settings or plugins change the game.
^y
Carbon The plugin framework in use is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.