Rust HeatmapInfrared · players
IR live Players74,886 Servers11,806 Warm3,724 Fresh wipes · 3h106 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–50° · slots

[AU]Valhalla - Victoria

Online 119.17.141.60:28015 checked 8m ago

moddedoxide
Sp1 · players now 0/ 50
0% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 3°
Mon 22:00flare: a wipe in that hourWed 19:00
0
7-day average
peak 4
#5,488
rank
top 25%
26d ago
last wipe
no schedule published
7d 21h
next wipe
Thu 5 Nov, 19:00 UTC FW
UTC checked 8m ago

Li2Players

AveragePeak
0123422:0007:0016:0000:0009:0019:00

Hourly average and peak, UTC.

Li3Server performance

025507510022:0007:0016:0000:0009:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 25% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 21h. The force wipe · high confidence

4
wipe-day peak
players, last three wipes

Coming wipes

7d 21h
Thu 5 Nov, 19:00 UTC
FW
35d 21h
Thu 3 Dec, 19:00 UTC
FW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 5 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 22:04 UTC FW26d ago 4 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
vanilla +
OC · groups of 16+ · monthly · 1 on average
0 / 75
Rustafied.com - AU Main
OC · groups of 16+ · weekly · 148 on average
6 / 100
Rustafied.com - AU Monday
OC · groups of 16+ · weekly · 119 on average
49 / 125
Rustopia.gg - AU Main
OC · groups of 12+ · weekly · 60 on average
5 / 150
Rustafied.com - AU Long
OC · groups of 16+ · monthly · 32 on average
11 / 100
Rustafied.com - AU Friday
OC · groups of 16+ · weekly · 29 on average
8 / 100

LogQuick answers

from the figures on this page

Wipe schedule

What does wipe day look like on [AU]Valhalla - Victoria?

At their busiest, its recent wipes averaged 4 players. 5 hours into the latest wipe, player numbers topped out.

What is the wipe schedule on [AU]Valhalla - Victoria?

The only wipe on [AU]Valhalla - Victoria is the monthly force wipe. On Thursday 5 November at 19:00 UTC the force wipe comes, and that is its next wipe, as for every Rust server. 26 days 23 hours ago the server made the world it is on now.

Player counts

How busy is [AU]Valhalla - Victoria?

Of 50 slots on [AU]Valhalla - Victoria, 0 are in use right now. A seven-day average of 0 players, with a peak of 4. Look at 14:00 UTC for the last 48 hours: that hour averaged 2 players.

How does [AU]Valhalla - Victoria rank against other Rust servers?

The top 25% of ranked servers includes [AU]Valhalla - Victoria, at #5,488 for player hours over the last seven days.

Rules and settings

Which map does [AU]Valhalla - Victoria run?

The map on [AU]Valhalla - Victoria is procedural, size 5,000 with seed 773016, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.

What are the rules and settings on [AU]Valhalla - Victoria?

No gather rate appears in the name [AU]Valhalla - Victoria. 8 players is the default group size, and that is the limit here. survival is the game mode, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins run on this server. VAC is off, which is Valve's anti-cheat.

About the server

Which version of Rust does [AU]Valhalla - Victoria run?

Rust network protocol 2635 and build 168909 on Windows is what [AU]Valhalla - Victoria runs. To join, your game must match the protocol; Steam handles the update.

Is [AU]Valhalla - Victoria online, and how reliable is it?

Online now: [AU]Valhalla - Victoria. The uptime it reports puts the last restart at about 2 days 22 hours ago. It was up 168 of 168 hours across the last 7 full days, or 100% of the time. The first record of it on Rust Heatmap is 13 September 2026.

Where is [AU]Valhalla - Victoria located?

The name of [AU]Valhalla - Victoria points to Oceania, though no region tag is published. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 119.17.141.60:28015 is its address.

Does [AU]Valhalla - Victoria run smoothly?

Average server fps over the last 48 hours was 86; it never dropped below 66. Buildings, deployables and the rest of the world came to as much as 147,059 entities. At its peak it held 4,297 MB of memory. Lag, as players experience it, comes from low fps and a rising entity count.

Tags

Which Rust Heatmap lists and filters include [AU]Valhalla - Victoria?

The Rust Heatmap lists that [AU]Valhalla - Victoria fits are: Oceania Rust servers and Modded Rust servers, by live population. These are the filters that return it on the list: Region: Oceania; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the server tags on [AU]Valhalla - Victoria mean?

gmrust (Game mode): Survival in the standard Rust form; mp50 (Max players): The slot count is 50; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded are the tags [AU]Valhalla - Victoria publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

How to join

How do I join [AU]Valhalla - Victoria?

To join by console, open it with F1 in Rust and enter client.connect 119.17.141.60:28015. Or press Launch Rust on this page, which connects you through Steam.

KeyServer tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust form.
mp50
Max players The slot count is 50.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol Your game must match protocol 2635 to get in.
cs168909
Build Build 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The region code is blank.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded The game is changed by settings or plugins, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.