Rust HeatmapInfrared · players
IR live Players48,164 Servers11,658 Warm3,140 Fresh wipes · 3h112 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–50° · slots

[JP][PVE]UC-RUST-Server

Online 118.27.225.39:28015 checked 10m ago

moddedoxide
Sp1 · players now 0/ 50
0% full
Li1 · players, the last 48 hours · hourly average, UTC
Tue 10:00flare: a wipe in that hourThu 07:00
0
7-day average
peak –
#15,335
rank
top 69%
55d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
UTC checked 10m ago

Li2Players

AveragePeak
0123410:0019:0004:0012:0022:0007:00

Hourly average and peak, UTC.

Li3Server performance

02040608010:0019:0004:0012:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
QS『芬达』100000倍/10.28/枪战/蓝图全解/萌新/建造
EA · groups of 20+ · weekly · 25 on average
31 / 100
【蛋壳】10倍|10.23档|爆枪|礼包|新手推荐
EA · groups of 8+ · weekly · 20 on average
1 / 200
[JP]初心者PVPサーバー|RaidTime・ Events
EA · groups of 10+ · biweekly · 16 on average
2 / 100
20 / 100
[JP] DON-tacos PvE
EA · groups of 8+ · monthly · 11 on average
10 / 100
#10-[搞就完了]10倍/10.29新档/无权/萌新首选
EA · no group limit · 11 on average
18 / 100

LogQuick answers

from the figures on this page

Wipe day

What is the wipe schedule on [JP][PVE]UC-RUST-Server?

Its rhythm cannot yet be told: too few of [JP][PVE]UC-RUST-Server's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 55 days 9 hours ago.

Player counts

How busy is [JP][PVE]UC-RUST-Server?

Of 50 slots on [JP][PVE]UC-RUST-Server, 0 are in use right now. Averaged over the past week: 0 players.

How does [JP][PVE]UC-RUST-Server rank against other Rust servers?

The top 69% of ranked servers includes [JP][PVE]UC-RUST-Server, at #15,335 for player hours over the last seven days.

Settings and rules

Which map does [JP][PVE]UC-RUST-Server run?

The map on [JP][PVE]UC-RUST-Server is procedural, size 4,000 with seed 1337, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map. The map is called Custom Map.

What are the rules and settings on [JP][PVE]UC-RUST-Server?

The name [JP][PVE]UC-RUST-Server does not specify a gather rate. The group limit is 8 players, which is the game's default. survival is the game mode, gather, build and raid in the standard game. You can fight other players and raid their bases. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, turned on.

About the server

Which version of Rust does [JP][PVE]UC-RUST-Server run?

The build on [JP][PVE]UC-RUST-Server is Rust network protocol 2633 and build 162929, running on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.

Is [JP][PVE]UC-RUST-Server online, and how reliable is it?

Online now: [JP][PVE]UC-RUST-Server. Its reported uptime dates the last restart to about 10 hours ago. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. It first appears in Rust Heatmap records on 13 September 2026.

Where is [JP][PVE]UC-RUST-Server located?

By its name, [JP][PVE]UC-RUST-Server points to Asia, and it publishes no region tag. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 118.27.225.39:28015 is its address.

Does [JP][PVE]UC-RUST-Server run smoothly?

The last 48 hours brought an average of 58 server fps and a floor of 44. Entities peaked at 106,934, counting buildings, deployables and all the rest of the world. The highest memory use was 3,196 MB. Lag, as players experience it, comes from low fps and a rising entity count.

Tags

Which Rust Heatmap lists and filters include [JP][PVE]UC-RUST-Server?

The Rust Heatmap lists that [JP][PVE]UC-RUST-Server fits are: Modded Rust servers, by live population. Filtering the list by Region: Asia; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more brings it up.

What do the server tags on [JP][PVE]UC-RUST-Server mean?

These are the tags [JP][PVE]UC-RUST-Server publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp50 (Max players): The slot count is 50; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): Your game must match protocol 2633 to get in; cs162929 (Build): Build 162929; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. The top of this page also shows the tags for players now, the queue and when the world was made.

How to join

How do I join [JP][PVE]UC-RUST-Server?

Enter client.connect 118.27.225.39:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.

KeyServer tags

what each one means

Published as mp50,ptrak,$r?,v2633,gmrust,cs162929,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard rules.
mp50
Max players The slot count is 50.
ts8
Group limit Teams cap at 8, which is the game default.
v2633
Protocol Your game must match protocol 2633 to get in.
cs162929
Build Build 162929.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code The region code is blank.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded The game is changed by settings or plugins, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.