VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP
Online EA 118.104.165.193:28015 checked 10m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 7% of all ranked servers, top 30% in EA. Ranked on player hours over the last seven days.
Bx1Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 6d 19h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 41, 44 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 19:10 UTC FW28d ago | 41° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP?
At their busiest, its recent wipes averaged 41 players. The crowd on the latest wipe reached its peak 44 hours in.
What is the wipe schedule on VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP?
The only wipe on VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP is the monthly force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, when all Rust servers wipe. The world in play now was made 27 days 23 hours ago. A monthly wipe is what its tags declare.
Population
How busy is VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP?
The current population of VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP is 2, against 50 slots. The average across the last seven days is 3 players; the peak reached 11. Look at 13:00 UTC for the last 48 hours: that hour averaged 8 players.
How does VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP rank against other Rust servers?
Top 7% of ranked servers and #163 in Asia: that is VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP at #1,666 for player hours over seven days.
Rules and settings
Which map does VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP run?
A procedural map of size 4,500 with seed 597347015, generated by the game, runs on VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP. From this page you can view the map on RustMaps, since the same size and seed give the same map.
What are the rules and settings on VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP?
A gather rate is not given in the name VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP. 8 players is the default group size, and that is the limit here. The server runs pve, no combat against other players. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins run on this server. Its own label is vanilla: no changed rates, kits or rules: this is the game as Facepunch ships it. The server has VAC, Valve's anti-cheat, turned on.
Location and uptime
Which version of Rust does VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP run?
Rust network protocol 2635 and build 168909 on Linux is what VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP runs. To join, your game must match the protocol; Steam handles the update.
Is VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP online, and how reliable is it?
Online now: VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP. The uptime it reports puts the last restart at about 2 hours ago. 167 of 168 hours up over the last 7 full days, which is 99%. The first record of it on Rust Heatmap is 13 September 2026.
Where is VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP located?
In Asia, VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP lists itself with the EA tag. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 118.104.165.193:28015.
Does VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP run smoothly?
Average server fps over the last 48 hours was 89; it never dropped below 62. Buildings, deployables and the rest of the world came to as much as 216,885 entities. At its peak it held 7,212 MB of memory. Lag, as players experience it, comes from low fps and a rising entity count.
Lists and filters
Which Rust Heatmap lists and filters include VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP?
These Rust Heatmap lists include VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP: Modded Rust servers, by live population and Best Rust PvE servers. These are the filters that return it on the list: Region: Asia; Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
What do the server tags on VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP mean?
The game's server browser reads the tags VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP publishes: gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): The slot count is 50; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): Build 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^m (Monthly): Facepunch's force wipe marks the monthly wipe here; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^p (PvE): PvE: the danger is the world, not other players; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Listed as Modded, since settings or plugins change the game; EA (East Asia): The server browser lists it under East Asia. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP?
To join by console, open it with F1 in Rust and enter client.connect 118.104.165.193:28015. Or press Launch Rust on this page, which connects you through Steam. https://www.vividus.online/ is where its website is.
